A Program Advance is formed when you pick the right cards in the Custom Screen this time, rather than the EXE Series forming the Program Advance before the Round Starts. All 3 Battle Cards will turn White and merge into 1 Battle Card, like shown in the Camera Shots.
Cannon + Cannon + Cannon = ImpactCannon (240 HP)
Sword + WideSword + LongSword = GiantAxe (320 HP)
MiniGrenade + MiniGrenade + MiniGrenade = BigGrenade (60 HP)
Demo BGM Samples:
These include the Battle Theme, Win Theme, and Normal Boss Therme. They have some SE in the beginning, but it's good enough just to hear what they'll sound like.
The SSR3 Demo hit the Japanese Nintendo Channel this Wedensday. As you can see it hosts the demo on the Wii to your DS for Download.
Box Art & Demo Title Screen
The Turtorials as usual, you can now do Camera Side as an option instead of turning the Camera On / Off. There's new Sound Effects as well. The Wave Virus Battle Theme is also pretty catchy.
After the Virus Battle Turtorials, VS. SpadeMagnets
Shown after Result Screen
The game looks like it has potential, even though the Demo seemed a little repetitive like the previous games. It also stinks there's no Noise Change System to try in this particular Demo, hence why there's no Noise Gauge in any of my Camera Shots. This gives me something to look forward to after Rockman 9 and Castlevania: Order of Ecclesia at least.