Saturday, July 26, 2014

Rockman EXE4~6 Card e-Reader+ Promotional Card Listing

In 2008, I was working on a complete listing for every card for EXE4~6 cards in an Excel document. I managed to finish 4. But with 5 and 6, I've only completed all promotional cards since they seemed more important to me at the time.


I've revised and relisted every promotional card to date and the location of each of them, for anyone that was still wanting to collect them and wanted any information about them. I left out effects for any Modification Cards from my spreadsheets with the exception of 4's Weapon Change card since it might not be obvious for the Card Title on the card itself, plus it takes up too much room with in-depth listings. Color styling is also in the form true to the way the actual card are with their titles and card background. Maybe some other day I'll get to releasing my listings for normal cards and effects.



Rockman EXE4 Tournament Red Sun & Blue Moon


Card NameLocation
GrandPrixPower GWorld Hobby Fair ~ Winter-Spring 2004
Rockman EXE4 Double Pack
Duo DWorld Hobby Fair ~ Summer 2004 (Prize Gift?)
#000 Weapon Change
Buster Shot = MiniBomb
KoroKoro Magazine ~ 02/2004



Rockman EXE5 Team Of Blues & Colonel


Card NameLocation
LeadersRaidWorld Hobby Fair Survival Netbattle 2005 Road to the Final 1st Stage (Winter)
LordOfChaosWorld Hobby Fair Survival Netbattle 2005 Road to the Final 2nd Stage (Summer)


NumberCard NameLocation
#001DreamVirusAnime Rockman EXE Stream OP Single "Be Somewhere"
#002GospelIto Yokado w/ Purchase of
Rockman EXE5 Team Of Colonel
#003SerenadeToys R' Us w/ Purchase of
Rockman EXE5 Team Of Colonel
#004ProtoSurvival Netbattle 2005 Road to Final 1st Stage (Winter)
Rockman EXE5 Team Of Colonel Value Pack
#005ForteGSProgress Chip Gate ~ Blues Version
Progress Chip Gate ~ Colonel Version
#006DuoRockman EXE5 Customize Card Master Guide
#007ForteXXRockman EXE5 Team Of Colonel Movie Edition
#008NebulaGrayRockman EXE5 Ultimate Navigation CHAOS Guide
#009Papa's Bug Fixing ProgramRockman EXE5 Official Perfect Guide (GBA Ver.)
#010Hikari SaitoSurvival Netbattle 2005 Road to Final 2nd Stage (Summer)
Rockman EXE5 Team Of Blues Value Pack
#XXXForteCrossRockmanRockman EXE Movie: Program of Light & Darkness
Rockman EXE Movie: Program of Light & Darkness DVD



Rockman EXE6 Dennjou Greiga & Falzer


Card NameLocation
DoubleBeastWorld Hobby Fair Survival Netbattle 2006 Winter & Spring
GreigaWorld Hobby Fair Survival Netbattle 2006 Summer


NumberCard NameLocation
#XXXForteCrossRockmanRockman EXE Movie: Program of Light & Darkness
Rockman EXE Movie: Program of Light & Darkness DVD
#001PunkCoroCoro Issue March 2006 Mail In Order for Beast Operation
#002DarkRockmanToys R' Us purchase w/
Rockman EXE6 Dennojou Greiga or Dennojou Falzer
#003Soul Battler's CustomizeRockman EXE Series Official Secret Illustration Guide
#004Mejin's CustomizeSurvival Netbattle 2006 August ~ September Events
#005ForteBXRockman EXE6 Ultimate Navigation COMP Guide
#006DjangoWinter WHF 2006 "Crossover Battle 2" Participation Awards
#007HakushakuTakara Miboizu Hobby Festival
Survival Netbattle 2006 Spring
#008RockmanZeroIto Yokado purchase w/
Rockman EXE6 Dennojou Greiga or Dennojou Falzer
#009Cyber Beast GreigaRockman EXE Series Official Material Guide
#010Cyber Beast FalzerRockman EXE5DS&6 Complete Music Encyclopedia

Friday, May 23, 2014

Hacks / Wishful Translating / Capcom USA laughs

There's a fair share of hacks and patches on the internet for ROMs. Especially for the Original series of the franchise.

The EXE series gets some attention with particular fun hacks that are pretty customizable. But they tend to lead off the focus of the original game. Mainly with localized versions people use. One of them which I refuse to name because I think it should not exist right now. As a solution to restore features that were removed from a localized release. Takes the Japanese game, and puts all the dialogue text from the tampered released, and sticks them on to the original game. I've heard lots of reports of bugs and glitches. Not to mention that it tries to restore features that are there, but call upon other means of using them like Chip Gates or Card e-Reader+.

I just cannot believe that people would go such lengths to avoid playing the original game for it's gutted content. And using the localized script just makes things much worse with all the name changes and story dialogue that's made-up for the patch. Not to mention any typos and gimped graphics they'd want back in.

I've said this to people a couple of times within this past decade. Wishful thinking. In a perfect world. I would absolutely love to see these games, with true translations.

*True Translations of all dialogue (maybe a smaller and less uglier font would do nicely for this)
*No localized terminology
*No gutted / changed content throughout the 6 games

I've never liked how Capcom USA has handled games from 2001 and onward. Multiple delays for games, botch ups with naming, canned releases.

It seemed like they went downhill with the localized release of Rockman X5 from I had experienced. With an occurance of two delays, and the way Bosses were named were just laughable to me. With the Japanese Boss names being so easy to transliterate into English, there's really no excuse. I was so happy at that point when I had bought the original release prior. I had my localized copy on Preorder so that I could understand the Story better, which I ended up just letting a Friend have. Since I already had the game.

Megaman Battle Network 2 was like this. Many delays, and I had not know about Game Boy in general being Region Free. And in the end, it was perfect just trading with myself or letting another friend borrow or have to play with.

But I think the one that certainly takes the cake is none other than the Megaman Anniversary Collection for GBA. This really looked awesome, and it's too bad that it never saw a release. After the mess that was the Anniversary Collection for home consoles with butchered Complete Works stuff. This was a collection of the Original series Game Boy games, with complete recoloring of the graphics with the sprites, backgrounds, etc. Again. I suppose it's not a perfect when it comes to good things with the branch and this particular franchise.

I'm not sure if we can count all the digital stuff, since they are two different things and were probably treated better in the long run. Rockman 9 and 10 were amazing to see after long since Rockman & Forte. I think they were primarily developed USA based first and foremost (?), even with it's releases. Megaman Universe might've been something good to be canceled since it didn't seem to do anything for me. And finally Rockman Dash 3, I really thought that should have been on a home console and not on the 3DS to begin with.

I consider myself going fully Japanese based due to the X5 problems. I had collected all the Japanese RCW games before X5's original release. The CW games were what I enjoyed as a Child through localized NES releases.

I also don't mean to offend anyone that happens to like the USA games. Where it might a case where you don't prefer the Japanese region, or if it's all you have. I suggest to enjoy it by all means. This is just what I've went through with some of my experiences concerning this branch and the franchise. As well as giving a second choice to the user. I really just wish they treated some of the past titles better being a consumer.