Thursday, July 14, 2011

Old Original Series Arrange & Arcade CD Rips

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ROCKMAN Arrange Version ~ Rockman Special CD

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CD Info
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Title: ROCKMAN Arrange Version ~ Rockman Special CD
Publisher: Capcom
CD Catalog Number: CAPCOM-003
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Year: 1992
Rip Release Date: July 14th, 2011

Encoded by Nigoli

 

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ROCKMAN Arrange Version ~ Rockman Special CD Vol.2

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CD Info
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Title: ROCKMAN Arrange Version ~ Rockman Special CD Vol.2
Publisher: Capcom
CD Catalog Number: CAPCOM-005
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Year: 1993
Rip Release Date: July 14th, 2011

Encoded by Nigoli

 

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Rockman The Power Battle Arcade Gametrack

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CD Info
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Title: Rockman The Power Battle Arcade Gametrack
Publisher: Sony Records
CD Catalog Number: SRCL-3451
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: December 1st, 1995
Rip Release Date: July 14th, 2011

Encoded by Nigoli

 

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Capcom Game Soundtrack ~ Rockman 2 The Power Fighters

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CD Info
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Title: Capcom Game Soundtrack ~ Rockman 2 The Power Fighters
Publisher: Victor Entertainment
CD Catalog Number: VICL-2173
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: September 21st, 1996
Rip Release Date: July 14th, 2011

Encoded by Nigoli

Saturday, July 2, 2011

SSR1 Ultimate Navigation Andromeda Card Pictures

During my days helping out another Rockman fansite, I've posted these from the Ultimate Navigation Legend Guide for Shooting Star Rockman 1. This was before I was able to get a couple of Andromeda Wave Battle Cards, and exactly almost a year before a means were found for activating it's Wireless Event. I really didn't have any idea that the Wave Battle Card for it would work without it's activation process since my Pegasus Wave Scanner that I acquired early from a first WHF for Wave Masters Tournaments wasn't reading cards and / or making line dents on them. Perhaps maybe sometime I could post more once I get a new or fix the scanner. I also have SSR2's and EXE4~6 Secret Guides which show off such things as Event related info, battle strategies, merchandising, etc.


The first page shows the specs of the Card, it's first phase attack is Giga Missles for 100 3x3, and a Nebula Laser for 400. It also states that the Nebula Laser damages Invisible status. Dates for it were 6/23~4 in 2007, for GBA Slot transmission. Least from how Japanese Pocket Monsters Distribution was at the time.

 

The second page shows that the Wave Battle Card will also be distributed at the Event as a Special Wave Battle Card that can only be acquired at the Event. The Effect of the Card on SSR transforms a single Mega Class Card (only if present) into the Giga Class Card Andromeda once per-Wave in. There's also information about Wave Battle Card Booster Packs for Rockman Fire Leo (June) and Rockman Green Dragon (July) for 189 Yen.

Saturday, June 18, 2011

EXE5 GBA ToB Booklet Error | Blog Updates

Certainly an annoying thing when this game had released in 2004 before Team of Colonel GBA released in Japan. The Instruction Booklet had a screenshot of a menu selection for Link Cable or Wireless Adapter which became an unused feature. It's really odd because I remember wanting to use the Wireless function with Friends and bought a Wireless Adapter so we could play Wirelessly instead of doing stuff via Link Cable. I even bought another two Japanese ones just in case I thought this was an issue with Hardware. I also had the English Version of Zoku Bokura no Taiyou, so it wouldn't link up with my Japanese ToB no matter what I did.

 

There might have been problems earlier on having both Crossover Battle with Zoku Bokura no Taiyou and having the Wireless Communication with EXE5. Maybe because linking up in two different modes with the Progress Chip Gate also made things and issue. Maybe they wanted to remove the feature because they knew they'd make EXE5DS eventually.

 

I used to have codes made from my Friend, radikarudreamer. Which allowed the menu in the main game of EXE5 to be accessed. I still have them some where and once I find them I'll have to post them. It did, infact work with actual hardware. But the real problem was needing more than one Cheat Device in order to do such a thing entering the Client and Host Menus. We eventually just got sick of things from that point on and used Link Cable the old fashion way. Also, the Team of Colonel booklet does not have this error in there.


Summer Updates should be coming along of certain things from my collection of merchandise. Mainly CD rips (acquired some new ones recently for the more older published CDs that are pricey these days), interesting Book page scans or HQ Photos of Book pages, and probably Game Saves.

 

You might notice in the Game Save sections that I've added Game Boy Advance and Nintendo DS. My revision of the EXE4 Save I've finally completed this week, after it coming to a hault for almost more than 3 years I've finally finished it. There were some things I wasn't happy with on my first run through of the entire game that I wanted to correct. This save is especially a good one, since it has the actual Special Chip Transmission Cards used for GrandPrixPower G and Duo D that were given out at those Survival Netbattle Tournaments at the World Hobby Fair.

 

Saves that are Coming Soon status mean that I have the save done, it's just that I need to tinker with some things so they look more up to par with my standards. In progress means what it says it means. And Probably Never means I just don't care too much for it, and wouldn't expect anything so soon.


My wishes for the 3DS besides Dash 3 being decent are Rockman EXE3DS (some kind of EXE or new Series for 3DS that's Action RPG Rockman without any SSR, since Crossovers are getting stale. Return EXE, and don't make a not so great Collection where the screen isn't expanded). I also wouldn't mind the Wii U having some type of EXE game, it would be perfect for selecting Chips. Especially with a versus system some how if they could get another controller working with the system.

Wednesday, May 4, 2011

[MP3] Rockman Zero Collection Soundtrack ~ résonnant vie

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[MP3] Rockman Zero Collection Soundtrack ~ résonnant vie

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CD Info
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Title: Rockman Zero Collection Soundtrack ~ résonnant vie
Publisher: III (Inti Creates)
CD Catalog Number: INTIR-021
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: April 21st, 2011
Rip Release Date: May 4th, 2011

Encoded by Nigoli

 

Notes:

Here we are again. Just when you thought it was done. Yet, another Arrangement for the Zero Series. Oddly enough it's not a part of the "REMASTERED TRACKS" line, and instead named after that Zero Collection and it's almost a year since Mythos released. I honestly haven't given this a listen to yet. And I'm quite tired of the Zero Series music, especially after a 6th arrange album. I only bought the CD since I had all the other ones. Not to mention naming it after the Zero Collection again (which really did nothing for me). I wouldn't mind seeing a different Rockman Series arranged personally. And I'm sure we will some time after Rockman DASH3's release on the Nintendo 3DS. I really think DASH Series and EXE Series could use arrangement work. Hopefully enough they don't decide to pull a 7th Arrange Album for a Zero Series for next year... (-_-)

Saturday, January 29, 2011

Game Saves Section

I've added a Game Saves section on the left, it has all the Classic saves I made back almost 10 years ago. They've been on GameFAQs for a while, but I've recently made it so they can be used on a PS3. And yes, any PSN Classic Title like Rockman 1~3 should work with these Virtual Memory Card saves.

 

It's kind of upsetting we have to wait until Universe for Rockman 4 and onward for Japanese PSN, yet I can't simply play it on my PS3 since it's a USA version of the console. PSX and Japanese PS2 look terrible on my HDTV. I'm basically in a situation where I have to play Rockman 5&6 via Emulator with my own backups and saves. I've had a chance to purchase Rockman 1~4 though through PSN, and it's very nice having it all internal without needing to use my Retail Discs. Which is why I couldn't wait for 4, since 4 next to 3 were my favorites when I was a Child.

 

Expect other systems besides just PlayStation saves at a later time.