Friday, November 14, 2008

SSR3 Event Battle Card & Crown Data

Update 06/29/09:

 (U) Codes added.

 

Update 11/29:

Added Crown Data Activation. The Blue Crown is being given out Wirelessly at Wave Masters 2009 ~ Winter. You can pretty much change up AB~CD for the Values and put the different color Crowns in different positions where you want them. However, I'm assuming the Blue Crown is assigned to Position #1 (AB) for the actual Event Acquisition. It's also another assumption for the Silver and Gold Crowns later on. Hopefully someone can be seen with the actual Blue Crown on Wi-Fi after the days of the Event take place.

 

Credits:

Original Red Joker (J) Code: Under.Exe (Mui Mui)
Black Ace (J) & (U), Red Joker (U) Conversion off Original Code: Myself
Card Name Translations: Josuke Midori

 


Activation:

  • Go to Network Mode Button

  • Client / Child for Wireless Mode

  • Press A on any Empty Cell

  • Acquire Data Transmission

  • Turn Off or Exit Network Menu completely

  • Change Value on the Code to get other Data & Repeat Steps

 

-----------------------------
Black Ace (JPN) CRBJ 3C7543D4
-----------------------------
92161F14 00001869
02161F0C A8014901
02161F10 E0198001
02161F14 0000XXXX
D0000000 00000000


-----------------------------
Red Joker (JPN) CRRJ 8EE914D0
-----------------------------
92161F34 00001869
02161F2C A8014901
02161F30 E0198001
02161F34 0000XXXX
D0000000 00000000

 

-----------------------------
Black Ace (USA) CRBE 7AE1AAEC
-----------------------------
9216A088 00001869
0216A080 A8014901
0216A084 E0198001
0216A088 0000XXXX
D0000000 00000000


-----------------------------
Red Joker (USA) CRRE 78B0FB0B
-----------------------------
9216A0A8 00001869
0216A0A0 A8014901
0216A0A4 E0198001
0216A0A8 0000XXXX
D0000000 00000000


XXXX:
1234 - AcidIllegal (Mega Class)
3456 - MeteorOfCrimson (Giga Class)

AB01 - Blue Crown

BC02 - Silver Crown

CD03 - Gold Crown

 

This time around there's no Event Brothers. A Major letdown, it definitely seems out of place for the Final Game of the Series (At least that's what it seems like for beating it last night for Main Scenario Completion).

Wednesday, October 29, 2008

Nintendo Channel Demo (PA Addition)

A Program Advance is formed when you pick the right cards in the Custom Screen this time, rather than the EXE Series forming the Program Advance before the Round Starts. All 3 Battle Cards will turn White and merge into 1 Battle Card, like shown in the Camera Shots.

 

Cannon + Cannon + Cannon = ImpactCannon (240 HP)

 

Sword + WideSword + LongSword = GiantAxe (320 HP)

 

MiniGrenade + MiniGrenade + MiniGrenade = BigGrenade (60 HP)


Demo BGM Samples:

MediaFire

RapidShare

SendSpace

These include the Battle Theme, Win Theme, and Normal Boss Therme. They have some SE in the beginning, but it's good enough just to hear what they'll sound like.

 

Attacks

V1

Missle

10 HP

Axis Jet

25 HP

Sword

15x2 HP


The SSR3 Demo hit the Japanese Nintendo Channel this Wedensday. As you can see it hosts the demo on the Wii to your DS for Download.

 

Box Art & Demo Title Screen

 

The Turtorials as usual, you can now do Camera Side as an option instead of turning the Camera On / Off. There's new Sound Effects as well. The Wave Virus Battle Theme is also pretty catchy.

 

After the Virus Battle Turtorials, VS. SpadeMagnets

 

Shown after Result Screen

 

The game looks like it has potential, even though the Demo seemed a little repetitive like the previous games. It also stinks there's no Noise Change System to try in this particular Demo, hence why there's no Noise Gauge in any of my Camera Shots. This gives me something to look forward to after Rockman 9 and Castlevania: Order of Ecclesia at least.

Wednesday, September 24, 2008

Downloadable Content Run-Down v1.7

Update 9/26: Thanks to Repliroid20XX for the European DLC Dates.

 

After swallowing my pride playing / beating the USA Version first illegally, then paying and downloading the Japanese Version. I've grown a little bored. I figure wait and see how the PS3 and Xbox 360 Versions are besides playing in forced aspect ratio 4:3 and 480i. Out of my boredom, I'll be updating the chart accordingly for each system, cost, release date for all regions, size, etc in terms of Downloadable Content.

 

Download ItemCostDates 2008Size / BlocksRankingsChallenges
Endless Attack
エンドレスアタック
300 Wii Points
240 MS Points
10/06 (USA) Wii
10/07 (JPN) Wii
10/08 (USA) 360
10/09 (USA) PS3
10/10 (EUR) Wii
3 Blocks
56 KB (X360)
YesNo
Hero Mode
ヒーローモード
100 Wii Points
80 MS Points
10/20 (USA) Wii
10/21 (JPN) Wii
10/22 (USA) 360
10/23 (USA) PS3
10/24 (EUR) Wii
2 Blocks
56 KB (X360)
NoNo
Superhero Mode
スーパーヒーローモード
100 Wii Points
80 MS Points
10/20 (USA) Wii
10/21 (JPN) Wii
10/22 (USA) 360
10/23 (USA) PS3
10/24 (EUR) Wii
2 Blocks
56 KB (X360)
NoNo
Proto Man Mode
ブルースモード
200 Wii Points
160 MS Points
$1.99 (PSN)
10/06 (USA) Wii
10/07 (JPN) Wii
10/08 (USA) 360
10/09 (USA) PS3
10/10 (EUR) Wii
2 Blocks
56 KB (X360)
NoNo
Special Stage
スペシャルステージ
100 Wii Points
80 MS Points
10/20 (USA) Wii
10/21 (JPN) Wii
10/22 (USA) 360
10/23 (USA) PS3
10/24 (EUR) Wii
2 Blocks
56 KB (X360)
YesNo

 

 Believe it or not. The USA and JPN releases display the release dates for DLC in the Opera Browser Manual through the Shop Channel for this WiiWare title. Most people probably already know what these Items do. I'll suppose I'll review it again though. Endless Attack is basically a Stage that never ends to see how far you can reach for Ranking. Hero Mode lets you play the game with the Enemy Rate Increased, while Superhero Mode has an even more of an Enemy Rate Increase than Hero Mode.

 

Blues, I've explained in the last post. And finally, the Special Stage released at later dates in the month of October is a totally new Stage. Unlike the Endless Attack, this one ends with a new Boss Battle. If you've beaten the game at least once, you might guess what it could or might be.

Friday, September 19, 2008

RM9 Nintendo Site Listing & Blues DLC Confirmed

 

The Nintendo Shop Channel Site in the WiiWare Section finally lists Rockman 9: Ambition's Revival!!. Even on the Japanese Wii Shop Channel on the Wii, it shows a notice for Rockman 9 for WiiWare.

 

 

More importantly, it shows the Red Nintendo Wi-Fi Connection logo. On the bottom of the WR9J page, it states there's Ranking and through purchase, "Additional Content".


DLC #001 ~ Blues

 

Platform ShopPrice / Points
Wii Shop Channel200
PSN$1.99
Xbox Live160

 

Able to shoot Charged Shots and Slide when Rockman can't. He can also Block Minor Attacks with his Shield. The North American Release for this Download seems to be the week of October 6th. No Information regarding the Japanese Release of the Download has been confirmed. I'm pretty sure it'll pop up very soon though.

 

Source: GamesRadar (NA ProtoMan DLC Release Info)

Wednesday, September 17, 2008

Rockman 9 Original Soundtrack

New Page 2

RapidShare
Sendspace
MediaFire

 

I've obtained my copy of the Rockman 9 Original Soundtrack in the Mail today a Week later from Amazon JP. They're usually Quicker with these things especially back when I ordered the Rockman X8, Rockman EXE5DS Complete Music Encyclopedia, and Ryuusei no Rockman 1&2 Original Soundtrack. I'm assuming it really has something to do with Inti Creates, all the previous CD Orders were Suleputer published. One annoying thing is not getting one of those Pins / Badges. I knew I should have Imported through e-Capcom to get that Yellow / Golden Pin Badge.

 

<- FMS Rockman 1~6 CD1 | Rockman 9 CD ->

 

Everything about this Release is great. The Book and Illustrations are very nicely done. The Front of the CD has that 8-Bit Print with different Sprites, almost exactly the same as the Capcom Music Generation Family Computer Soundtracks ~ Rockman 1~6 CDs. You can also feel the Printing Grooves of the Sprites just like those earlier CDs. The Music itself is the best part even though it borrows some BGM from Rockman 2. The Tracks have those Famicom / NES esque feel to them, some of the Instruments remind me of the Kunio Nekketsu games and other Famicom games.

 

 

It's very odd that it was released and not delayed in spite of the Game, which I blame Nintendo for. RM9 could have easily been on the Japanese Wii Shop Channel last week, instead of that Green Spud Man game or whatever the hell took the place for that week. Even though I'm late with this release. It's certainly good to have, even without the Pins for Collection Purposes. The CD Extraction above is LAME 3.98 Final encoded, V0 for VBR New with my usual Command Line Extras. All Fields are Tagged to the possible amount of information, V1 and V2.X.

Friday, August 22, 2008

Rockman 2 VC JPN Release Date Confirmed

Found the Date in the front of t

 

Found the Date in the front of the Japanese Virtual Console Store today. It'll be for 500 Wii Points ($4.54 USD).

This is it until Rockman 9 releases in September as a WiiWare Title.

Tuesday, April 22, 2008

Actual Event Data Up-to-Date ~ Ryuusei 3 Teaser

Update 11/08/2008:

SSR2 European Codes Added.

Update 06/23/2008:

SSR2 Localization Codes Added.

 

A fellow Member I've met from TUS, Under.Exe, or rather Mui Mui is just one brilliant Game Hacker, at first he was able to crack the way the Wave Command Cards work for Ryuusei 2, cracking the Wave Scanner's Bar Codes and even implementing the effects of the scanned cards with Action Replay Codes. Sending PMs back and fourth and giving him tools to make his own codes, I was in a real jiffy making a code for Ryuusei 2 Event Brothers, it would have been over 41+ Lines long if it weren't for his help. He managed to take the Auto-Brother placement and turn it into either FirstRockman or LM Shin with a Button Press before placement, which is amazing, since my code wouldn't of even had the Mail Message for either of them. Although, we had a problem with getting it at the start of the game, since you actually need to get to the point where you can add the Auto-Brother in the game. Instead of making a code like this for the first Ryuusei so it's accurate enough... By the end of the week, all I did was send him a Screen Shot of a Event Battle Card receieved in Ryuusei 2's Wave Masters 2008 Events. 5 or more hours later, I get a response back from him with Screen Shots of the Wireless Connection in Network Mode of the game with the Data actually being receieved. I could not believe it, since myself and others had thought we'd need some sort of Wireless Emulation in order to even see anything! He's made the code for both games.

 

It's also been noted around that Ryuusei 3's Boss Character Contest and Prizes for it have been announced and is currently in the works. Certain people think it's a Rumor for any new Rockman game and not just the Shooting Star Series, who have been going to such places like GoNintendo or any typical American Video Gaming Sites. But ROCKMANIA confirms this to be True along with many other Japanese Blogs out there on the Web. There's a bright future along the way, as such Event Data that will most likely be in the game will be found once it releases. Hopefully Under will be able to break the Release Dates for the Special Data being available for Download like he had done for Legend Master Shin and RaMu for Wave Masters 2008.

 

Thanks goes to Repliroid20XX for figuring out some basic Full Data Activation Codes as a start earlier on so we could see what they look like at first. Myself I suppose, for concept of different codes and posting how it needs a different method instead of a 41+ Lined Code, and... 

 

Full Credits: Under.Exe (Mui Mui) [Hacking / Original Code Creation]

 

Game

Event Brother Tribe

Berserk x Shinobi

Dinosaur

Berserk x Dinosaur

Shinobi

 

 

Activation:

  • Go to Network Mode Button

  • Client / Child for Wireless Mode

  • Press A on any Empty Cell

  • Acquire Data Transmission

  • Save Game

  • Turn Off

  • Repeat Steps with other Values

 

---

(J)

---

9217F3C4 0000D027
0217F3E0 0000XXXX
0217F3DC E0024800
1217F3C4 00000000
D0000000 00000000
---

(U)

---

92185058 0000D027
02185074 0000XXXX
02185070 E0024800
12185058 00000000
D0000000 00000000

---

(E)

---

921825D4 0000D027
021825F0 0000XXXX
021825EC E0024800
121825D4 00000000
D0000000 00000000


XXXX:
1234 - KingGrandeur Battle Card Transmission
3456 - RaMu Battle Card Transmission
789A - First Rockman Brother Data Transmission
5678 - LM Shin Brother Data Transmission


 

Activation:

  • Go to Connect Button

  • Client / Child for Wireless Mode

  • Press A on Left Cell for LM Shin Brother Data and Right Cell for Andromeda Battle Card Data

  • Acquire Data Transmission

  • Save Game

  • Turn Off Code since you'll never need it again.

 

-----------
Pegasus (J)
-----------
9218DB68 00000100
0218DB6C 0000E030
0218DB68 D018420D
D0000000 00000000
----------------
Leo & Dragon (J)
----------------
9218DB64 00000100
0218DB68 0000E030
0218DB64 D018420D
D0000000 00000000
-----------
Pegasus (U)
-----------
9218ACC4 00000100
0218ACC8 0000E030
0218ACC4 D018420D
D0000000 00000000
----------------
Leo & Dragon (U)
----------------
9218ACC0 00000100
0218ACC4 0000E030
0218ACC0 D018420D
D0000000 00000000
-----------
Pegasus (E)
-----------
9218B8CC 00000100
0218B8D0 0000E030
0218B8CC D018420D
D0000000 00000000
----------------
Leo & Dragon (E)
----------------
9218B8C8 00000100
0218B8CC 0000E030
0218B8C8 D018420D
D0000000 00000000

Wednesday, April 9, 2008

LM Shin Brother Data (COMP) ~ For Original Version

LM Shin Brother Data

Update 04/11 for Completed Codes:

 

  • Brother Force added & Turned On Automatically

  • Set to the Exact Theme Color & S for Brother Force Card

  • Fixed Name when replacing LM Shin with another Brother

  • Cleaned Up Code

 

~Codes Removed due to Event Data Triggers Found~

 

 

Sick of the English Version's code all done wrong and just playing around with certain things in the Japanese Version relocating the code. I had to make a new code entirely from different locations, re-create the name that should be identical to what the Japanese Version's Event Brother Data at this point. Everything else is the same too. The Colors, the Favorite Cards. The Level, HP Boost, and Favorite Cards vary depending on what you've done in the Story Scenarios like Luna, Gonta, and Misora, and Kizamaro.

 

The Maximum HP+ should be 70 for Legend Master Shin. If you do any Value Higher, it'll still give you the HP+70 and nothing higher. Legend Master Shin infact has the same HP Boost as Kizamaro's. The Main Ability that never changes is the GigaClass+1 which is very nice if you don't have the Wave Scanner Data at the Maximum Level.

 

There's more I have up my sleeve. It'll only be a matter of time before more things are posted. Embrace this for now.

Thursday, March 20, 2008

New Ryuusei no Rockman 2 Books ~3/26 Update

Book

Included

Wave Command Card Perfect File

Tribe King Card

Rockman Burai Card (Power = 15)

Ultimate Navigation TRIBE

PegasusMagic

LeoKingdom

DragonSky

Legend Card ~ 滑田アイ

 

流星のロックマン2 ウェーブコマンドカード パーフェクトファイル

Ryuusei no Rockman 2 ~ Wave Command Card Perfect File

(03/25/08)

 

 

This Book has said to list 279 Total Cards. I really wasn't expecting the DefaultTribeKing to be included with this book at all, thought it would have been an Event Exclusive. I also hope it lists any Cards that haven't been released yet.

 

流星のロックマン2 究極攻略TRIBE

Ryuusei no Rockman 2 ~ Ultimate Navigation TRIBE

(03/31/08)

 

 

This is certainly a first. I don't think I've ever seen any previous Ultimate Navigation Guide releasing this quickly. I'm quite curious to see what this one will have. Last year for Ultimate Navigation Legend we had an interview based on some Ryuusei 2 Questions. Then again, it's so soon. I doubt we'd get any treatment like that.

 

Source: Capcom Books (Information, Cover for WCC Perfect File)

Friday, February 22, 2008

EXE4 Battle Master's Bible ~ Soul Entries

Rockman EXE4 Battle Master Bible

Battle Master's Bible

 

I've recently obtained the Battle Master's Bible to EXE4. It shows just about every Power Up and Battle Chip to EXE4 and on Maps so it's easy to pin-point where each item is. It covers what's in each Playthrough, 1~3 and 4+ which is very nice especially if you're restarting. The only thing that it lacks is the Secret Chip Library (Shows how you get them though), Duo D, DarkMemory, Card e-Reader+ information. For 399 Pages, it was definitely worth it in the end I thought. It may not be as big as the "Rockman EXE5 Official Kanzen Guide (Revised Edition)", but it's very nice especially for a Non-Secret Guidebook for this game finally. Better than Capcom Books Original Release only being around 200+ Pages or so.

 

I've recently restarted Rockman EXE4 Tournament Red Sun & Blue Moon for fun on my Game Cartridges. This was a mystery to me on my previous game as I faced against Numberman on my 4th Playthrough at the Hawk Tourmament on Red Sun, and Fireman on Blue Moon. I thought that you could actually just fight the other version Soul Navis on 4~6 Playthroughs. Not to mention you can Encounter the V2~3 & SP Soul Navis from the other versions like this and get Records for them instead of linking up both versions.
 

Soul Entries


It seems that Soul Entries from other versions are the only way to do this, especially from the beginning of the game trying this. The Battle Master's Bible states that this can be done. You also must need to get the Soul Unison in the certain version in order to send entries to another.

 

City Battle Tournament (Red Sun Left | Blue Moon Right)

 

Hawk Tournament (Red Sun Left | Blue Moon Right)

 

Red Sun / Blue Moon Tournament

 

This is only on my First Playthrough too. Back then I usually played these games at the same point getting to a certain extent on both before going back to the other. I've been doing the very same now.