Thursday, March 20, 2008

New Ryuusei no Rockman 2 Books ~3/26 Update

Book

Included

Wave Command Card Perfect File

Tribe King Card

Rockman Burai Card (Power = 15)

Ultimate Navigation TRIBE

PegasusMagic

LeoKingdom

DragonSky

Legend Card ~ 滑田アイ

 

流星のロックマン2 ウェーブコマンドカード パーフェクトファイル

Ryuusei no Rockman 2 ~ Wave Command Card Perfect File

(03/25/08)

 

 

This Book has said to list 279 Total Cards. I really wasn't expecting the DefaultTribeKing to be included with this book at all, thought it would have been an Event Exclusive. I also hope it lists any Cards that haven't been released yet.

 

流星のロックマン2 究極攻略TRIBE

Ryuusei no Rockman 2 ~ Ultimate Navigation TRIBE

(03/31/08)

 

 

This is certainly a first. I don't think I've ever seen any previous Ultimate Navigation Guide releasing this quickly. I'm quite curious to see what this one will have. Last year for Ultimate Navigation Legend we had an interview based on some Ryuusei 2 Questions. Then again, it's so soon. I doubt we'd get any treatment like that.

 

Source: Capcom Books (Information, Cover for WCC Perfect File)

Friday, February 22, 2008

EXE4 Battle Master's Bible ~ Soul Entries

Rockman EXE4 Battle Master Bible

Battle Master's Bible

 

I've recently obtained the Battle Master's Bible to EXE4. It shows just about every Power Up and Battle Chip to EXE4 and on Maps so it's easy to pin-point where each item is. It covers what's in each Playthrough, 1~3 and 4+ which is very nice especially if you're restarting. The only thing that it lacks is the Secret Chip Library (Shows how you get them though), Duo D, DarkMemory, Card e-Reader+ information. For 399 Pages, it was definitely worth it in the end I thought. It may not be as big as the "Rockman EXE5 Official Kanzen Guide (Revised Edition)", but it's very nice especially for a Non-Secret Guidebook for this game finally. Better than Capcom Books Original Release only being around 200+ Pages or so.

 

I've recently restarted Rockman EXE4 Tournament Red Sun & Blue Moon for fun on my Game Cartridges. This was a mystery to me on my previous game as I faced against Numberman on my 4th Playthrough at the Hawk Tourmament on Red Sun, and Fireman on Blue Moon. I thought that you could actually just fight the other version Soul Navis on 4~6 Playthroughs. Not to mention you can Encounter the V2~3 & SP Soul Navis from the other versions like this and get Records for them instead of linking up both versions.
 

Soul Entries


It seems that Soul Entries from other versions are the only way to do this, especially from the beginning of the game trying this. The Battle Master's Bible states that this can be done. You also must need to get the Soul Unison in the certain version in order to send entries to another.

 

City Battle Tournament (Red Sun Left | Blue Moon Right)

 

Hawk Tournament (Red Sun Left | Blue Moon Right)

 

Red Sun / Blue Moon Tournament

 

This is only on my First Playthrough too. Back then I usually played these games at the same point getting to a certain extent on both before going back to the other. I've been doing the very same now.

Friday, February 8, 2008

EXE4 Parts 1~4 Complete ~ DarkMemory?

EXE4 P1~4 Complete ~ DarkMemory?

#027 makes Collection Full Circle | GBASP KeysFactory Armor, Carts, and SCT Cards

 

I've finally obtained the last Modification Card for Rockman EXE4 that I was missing, #027. It's a Charge Weapon Modification that turns the Charge Shot into SpreadGun to Modification Address 0E. It's a shame to be missing such a weak card out there, but then again Part 1 seems to be rare altogether to see around certain places, including it's Box of 30 Packs. On YJ! Auctions, it usually used to sell for around 5,000 Yen in 2004 when the first part came out in Feburary 2004. Another time in 2005, I saw it going for over 20,000 Yen. In the Present time in 2008. I've seen it an auction for around 5,500. Just like the price for 2004. I always figured there was a demand issue not having enough prints for Part 1. It was always common for me to usually see Parts 2-4. Even on NCS I've seen Modification Card Part 3, and that's purely an Import Game Site in English. I bought a Box of Part 3 from there before I was into auctioning in late 2004. It was right on my 18th Birthday, I had the money and just took a shot not caring about cost. It's kind of how I got the Duo D Special Chip Transmission Card in the second picture, which was also rare to see and that was way after around the time of Survival Netbattle 04' in the Summer. It was definitely worth it taking the risks. Having the Cards and the Data was a legendary thing back then I thought, especially in the EXE4 days back when there weren't such ways like Cheat Device codes to make customary data to get the Sometype of Data for GrandPrixPower G and Duo D.

 

Dumping Dot Code Data digitally for Fun

 

Looking at the Cards always made me want to have them, especially the reports in CoroCoro Magazine back when PMM used to have Scans up. My Cousin originally had a USA e-Reader at the time back when that released in 2003 I think? I was showing off my Gameboy Advance SP before it was even released in America. Then he showed me the e-Reader, I always liked the fact that you could play classic NES games. I did end up purchasing an English one before I bought a Japanese Card e-Reader+ for the Rockman Cards just to see how it was like. I never ended up getting the Super Mario Advance 4 e-Cards due to the USA release being incomplete in the end having no third and fourth series? I also never ended up purchasing the Japanese Version for the Card that comes bundled with the game, "World 1-1". When the Japanese Release of Rockman EXE4 came out, I didn't bother looking at the back of the box to see what it was compatible with. Then the first CoroCoro Issue showing off the Cards really excited me. I knew since I had an interest with the EXE Series that I had to get these Cards no matter what. It's also 4 years in the making just about for my EXE4 Modification Card Collection, it was a long road in the end in terms of collecting the Cards with Dot Codes on them. I have #000~#132 at this point in time now. I'm missing some Part 1 Character Cards and a couple of Part 2 Character Cards, otherwise that's probably the only thing I'm missing that I'm not really concerned about only because there's no Dot Code on the Cards for sending it to the game.

 

DarkMemory?

 

I'm also really not sure what to make of this. As far as I remember back in the EXE4 era, this Navi Customizer Program takes up the 5x5 of the Navi Customizer MAP, and the effect of the block allows you to use Dark Chips without using 1HP for every battle that you use Dark Chips. I actually remember seeing this on PMM during before Spring 2004 or then. It's obtained via e-Reader+ Card, and acquired by purchasing the Advanced PET ~ Forte Version. I'm assuming this is for First Prints. Some others have said it's called DarkLicense like EXE3 or called it that upon assumption. And that it could be acquired through the Battle Chip Gate and slotting in a certain Chip. But there's no way to actually do this anyways, since having the Battle Chip Gate connected upon Boot Up makes it so you can only choose Operation Battle Mode at the Title Screen of the game and play a seperate game mode. Yes, you could attach it while it's in the main game, but I haven't had any luck using any of the Battle Chips I have. I think this is another assumption again due to the whole Rockman Zero 3 ordeal with the Battle Chip Gate device with that, as you can use just two Battle Chips to unlock 4 Minigames right at the Start of the game.

 

I've done some Search Engine checking. I've seen information for DarkMemory (Yes, It's definitely called DarkMemory from my sources) being a Card, and having some Cheat Code effects. Although I have not been able to get them to work due to the programming of EXE4 and it's Random Data Blocks. In the end, this is probably the last thing I'm missing in Rockman EXE4. I'm forced to just carry on with what I have right now. Even searching around in early 2004 on YJ Auctions, I have never seen this Card ever. It's more like a nightmare for me. It's impossible to get this legit unless there was such a thing as a Time Machine. Using RockmanDS would have been nice without losing any HP, the only thing that holds me back is not having DarkMemory. If I had that, then I'd make two saves. One for the Virtue State and one for RockmanDS. Codes are welcome in the Comments if you have any to offer, I'd be greatful to obtain this anyway I can. Wish I saved the working code back in 2004 on GameFAQs.

Thursday, January 17, 2008

Ryuusei no Rockman 1&2 Original Soundtrack

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[MP3] Ryuusei no Rockman 1&2 Original Soundtrack

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CD Info
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Title: Ryuusei no Rockman 1&2 Original Soundtrack
Publisher: Suleputer
CD Catalog Number: CPCA-10189~90
Encoding CMD Line: -V 2 %s %d -m s -h -p -c
Lame Version: LAME 3.98.2 (Final)
Release Date: January 16th, 2008
Re-Rip Release Date: October 13th, 2008

Encoded by Nigoli

 

I've acquired the Ryuusei no Rockman 1&2 Original Soundtrack in the Mail this morning. From looking at it the book, it's very thin. There's only two brief pages about certain tracks then another about the Composer's notes. I really thought I'd be in store for more Art rather than old art already seen before. Also, the Wave Command Card for Misora's Favorite Cards is just a Cut-Out Slip. The most disappointing thing about this Suleputer Release is that there's not even a Single Bonus Track unlike the EXE Series CD releases.

Saturday, January 12, 2008

Same Stuff ~ 7 Years Later

Photobucket

 

I've recently completed the first Rockman EXE game in Japanese. It's the only I didn't actually have in my Japanese Collection of the EXE Game Series. The English Version I had at the time when that released in the USA, I didn't bother importing the Japanese Versions until Battle Network Rockman EXE2 came out in Japan.

 

 

I couldn't hack the game to get Forte F originally, everytime I tried putting it in the Sack it wouldn't stay in the F Code when I tried moving it. I never even heard of there being an A or O Code of it before, since I had a Patch Code for a certain Cheat Device that would bring it up in that. Since there's no Region Lock linking up with different Regions of the game, I decided to take my old English Version to transfer the Battle Chip over and that worked perfectly. And I only transferred 1 over, since I'd think that's how it was done back then at the World Hobby Fair Event.

 

There's some differences with the Japanese Version of this game anyways as you might notice with the Title Screen Background, the way the Battle Chips have a / instead of a Square in the English Version for Null Battle Chips (which is also used for EXE2+). There might also be a difference with the Internet Area Shops. The BGM will change when you enter the Shop into the Indoors BGM. I'm not too exactly sure though, it's been at least 7 years since I've played the English Version, I can't remember. I guess I'm too lazy to find out. I'm sure there's many more differences that you could probably find anyways.

 

 

I loved playing this game again, it brought back a lot of memories. It took me a while to get into it back then coming from the other Rockman Series' out there, the big thing in the year 2000 at the time was Rockman X5 and X6 in 2001. I definitely had my time in occupied worrying about the other series, especially collecting the PSX and Saturn games.I actually do remember when the Gameboy Advance and Gamecube were announced in Summer 2000, pictures of Battle Network Rockman EXE were abound. It looked so much different at least back then comparing it to the Original Series with those odd looking designs. Back then it was only the first, which meant there were no such things as Style Changes to get me more hooked then I was. I wasn't exactly an Importer of the different Rockman Series though until that Fall collecting the Rockman Complete Works Series games for the PSX. I only wish I had known that Gameboy in general was usually always Region Free for the Systems and it's not like the Super Famicom Games to SNES or Japanese N64 games to English N64 Console. I would have gotten myself a Japanese GBA and this game since it was a launch title at the time in Japan. I'm pretty much caught up at this rate having some rare materials for this series and it's prodesscesor anyways.

 

I've recently booted up my Japanese Version of EXE2 as well, I need to still collect the RegUp Programs to get to 50MB. Thinking of replaying Battle Network Rockman EXE3 & EXE3 BLACK though. There's some various reasons why I'd want to restart those, as I'm planning on restarting EXE4 with the Modification Cards for Card e-Reader+ I have. It would tide me over anyways for whenever I get the last Modification Card I need for that game. The Last Card I need in the set does something Cheezy and makes my Charged Shot SpreadGun. It just makes it that much sweeter to restart once you have all the Cards for that game. Ryuusei 2 can be put on the back burner, I could get the other versions of those finished some other time, it's not like there's things that are that version exclusive. I feel like it's a lot more fun to play the EXE Series games. Ryuusei 2 was disappointing. They should have just called it 1.5. Wi-Fi Wave Battles didn't solve any problems for me.

 

I'm honestly more happy to spend more time doing some EXE Series playing.