Showing posts with label PocketStation. Show all posts
Showing posts with label PocketStation. Show all posts

Sunday, December 1, 2013

PocketStation & Pocket Link Max Stats Saves Update

 

It's been almost a month since the re-release of the PocketStation as an emulator for the PlayStation Vita released. Since then, I've corrected some things I wasn't too happy with on the PocketStation side of my game saves for Rockman 1~6 on the PSX. This time the revised release has Perfect stats for both Rockman and the Bosses for each game as much as the games (including the PocketStation's Pock Rock 1~6) allows them to go.

 

Attack

Overall

2

1

5

2

8

3

10

4

13

5

16

6

21

8

From my calculations with my 80/27 Rockman & Bosses. This chart represents the maximum stats for attacks on 4~6. While the overall when viewing the PocketStation on the PSX game should be 27 (on 1~3 Data Library as well). Yamatoman was odd, since he could gain 2 more stat points, but his attack wouldn't go up any further than those, so it doesn't change in the main game on 6 utilizing Pocket Link with him. This should help anyone wanting to achieve the most out of the Pocket Link, that aren't using my saves. You can also keep in mind that if you wanted to go this route, the SP "Speed" stat is only used on the PocketStation, and the stat will not be displayed on the main game. Even though it does get saved on the Memory Card save data. You could also swap attack 3&4 if you wanted to with Rockman and other Bosses, but I think's better to have what it gives you. It might be a good way to change what you want to get attacks up if you know what you're doing, then again, it might decrease the attack on the main game...

 

When I had acquired a PocketStation in 2001ish. I only bothered to level up Rockman with maximum stats, it wasn't until 2007ish when I decided to get LV99 Bosses going. I did it pretty lazily though, I had only gotten them from the Team Battle if I saw any LV99s. I must have been busy or something, and I think it was in the Summer time a little before Ryuusei no Rockman 2 was announced. In 2011, I released PS3 versions of my saves. Since I was rebuying them as they were still releasing on PSN and I still never thought to maximize them then either, since I only use the Rockman LV99 only saves I've made for doing practice runs carefree. The PocketStation for Vita really made me want to redo this and experiment in different ways. I've had a long history with my saves, I really love how you can use the old saves with the PSN versions. I usually favor the PSN releases now adays due to HDTV support and not having to use my actual discs.

 

While it is random how leveling up goes, with different stats being powered up. I've found that it was best to simply use a blank save and save what you want to level up from LV00 off saving them on the PSX game. It might not achieve the max HP&SP with maximum attacks. But 87% of the time, you can usually achieve a perfect Boss or Rockman depending on how lucky you can get. I'm pretty sure on December 5th, there's going to be download up for free PSN members, I forget if it costs 500 yen or if it's free. So it's definitely worth it if you wanted to get a Vita anyway with something extra and it might be the next best option if you didn't want to use older hardware / getting PocketStation emulation to work on a computer. I plan on getting a Vita TV down the road for the emulation on the TV, even though I am done now with what I wanted to do with it. I still have a fond memory of the PocketStation and these games which I'll always end up cherishing.

Wednesday, November 6, 2013

PocketStation for PlayStation Vita ~ Pock Rock 1~6 Overview

 

Sony released PocketStation support for the PlayStation Vita after it's teaser video. The Rockman Complete Works games utilized this never released accessory overseas. We'll a look into the aspects of this functionality on the Vita for anyone wanting to see how this will be when it does release for non PS Plus subscribers. While I do own Rockman 1~6 on the original PlayStation, this is much easier for taking screenshots rather than using a PocketStation that wasn't backlit originally. Unfortunately you cannot take screen captures yet for PocketStation functionality. You actually can take screenshots, but you have to be out of the PocketStation home BIOS, and not in the Memory Card utility. Here's a preview of what this looks like in both it's frames. I'll be utilizing the normal boarder size though, since I do prefer over the Full when using it.

 

If you wanted to use old data from the PlayStation console. It's definitely possible to do this, using a Memory Card transfer cable and a PS3. You might need a spare Memory Card too, rather than a PocketStation for transfer since it might not work (I need to test this). Unfortunately, it's very picky trying to copy things, you have to use Memory Card 2 or other Memory Cards off different PlayStation titles you might have downloaded on to the Vita prior. Not only that, but PocketStation type data refuses to copy. So if you wanted to go through this route, you'll need to Save "セーブ", when a PocketStation is in Slot 1 with Pock Rock Data on there for each single Boss and Rockman this way you can get them on Pock Rock 1~6. Also make sure that Rockman 1~6 Save Data is on each PocketStation you're trying to do too to save time. You can load them up after copying them through Option "オプション", on Load "ロード", and through the Database too.

 

It plays extremely well, especially for more adult hands and fingers, compared to how it was originally. Here you can play different minigames (which are different for each title), gain new Robot Master Bosses, and level them up accordingly. for importing them into the main game titles with improved stats in Navi Mode. You can do this for Rockman and any Robot Master Bosses if you want an easier time or more challenging main bosses.

 

Once you've finished leveling whatever you were wanting to level up, you can use Load "ロード, from within the Database (1~3) or Dr. Right's Lab (4~6) to load it from the Pock Rock data. And once that's done, you can save the Rockman Save Data from the Database on any Enemy or Boss that isn't a PocketStation compatible type with a Memory Card icon (1~3) or Dr. Right's Lab menu for "セーブ" (4~6).

 

It's true to how it originally was, you won't have to burn through anymore CR2032 batteries anymore, or dealing a screen that's scratched up since the PocketStations you might have aren't new. Or you just might want to try it for a first time since you couldn't before. It's very good experience indeed, and I'm definitely pleased with it, especially being able to bring back my leveled Rock and Robot Masters from my old saves. You can check out the Game Save page if you want PS3 saves which has everything to LV99. I'll reupload them with PSP/V support some time soon. And I also wouldn't be surprised if PocketStation support gets updated in the future for PSOne Classic support.