Showing posts with label EXE Series. Show all posts
Showing posts with label EXE Series. Show all posts

Friday, April 28, 2023

Rockman EXE Advanced Collection Original Soundtrack

----------------------------------------------------------

[FLAC] Rockman EXE Advanced Collection Original Soundtrack

[MP3] Rockman EXE Advanced Collection Original Soundtrack

----------------------------------------------------------

-------
CD Info
-------
Title: Rockman EXE Advanced Collection Original Soundtrack
Publisher: Suleputer
CD Catalog Number: CPCA-10503
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.100

Encoding CMD Line: Level 0
Flac Version: FLAC v.1.3.2
Release Date: April 19th, 2023
Rip Release Date: April 28th, 2023
 

Encoded by Nigoli

Saturday, June 15, 2019

Rockman EXE2 Aluminum Anodized GBA

I felt like showing this off. This a customized Game Boy Advance based on the Battle Network Rockman EXE2 bundle that came with a special variant GBA. I customized it through Boxy Pixel along with the Game Boy Color. The aluminum housing shell housings are machined designed to utilize putting in the brighter backlit AGS-101 screen, which is nice and very easy because there's no modifications that have to be made to the shell. The shells are also designed strictly for their rechargable batteries, which hold more time than a GBA SP and are charged using a micro USB cable. The build quality is top notch, and the brass buttons feel very good compared to the original plastic buttons. I figured it was time to do this now that the glass screen lens modeled after that GBA have been in production.

 

 

There are some imperfections as nice as the aluminum shells are. The housing for the screen is slightly not shifted enough to the left for the GBA housings. I was told by the store owner that this correction would be implemented later on. Also, the clip slots on the sides for Wireless Adapters, Gamecube Link Cable, and Chip Gates are non-existent if you're wanting to use such things, which I'm hoping gets corrected. Lastly. It feels as if the front shell is a little more green than blue for the anodized process. Colors may not be perfect exactly to what you're looking for as the andoizing process can be tricky. I'm also hoping I can have more of a bluer color for a future revision of the shell if I can. I like to think of it as a Saito Style type of GBA with the brass buttons with the outer part of the EXE mark. I think it was definitely worth the price though. If you want to DIY, you'll have to know how to solder the battery and ribbon cable placement for the AGS-101 screen. It's an awesome and modern way to play GBA today besides having GBA Consolizer. The store owner is a very nice guy as well, and the wait time was not too long. I would definitely recommend going through this method to have the best experience for any of the GBA Rockman games.

Wednesday, July 18, 2018

[MP3] Rockman EXE Transmission Sound Track

------------------------------------------

[MP3] Rockman EXE Transmission Sound Track

------------------------------------------

-------
CD Info
-------
Title: Rockman EXE Transmission Sound Track
Publisher: SuperSweep
CD Catalog Number: SRIN-1105
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.100
Release Date: November 2nd, 2012
Rip Release Date: July 18th, 2018
 

Encoded by Nigoli

Thursday, June 16, 2016

[MP3] Rockman EXE 15th Anniversary Arrange Best Track

-----------------------------------------

[MP3] Rockman EXE 15th Arrange Best Track

-----------------------------------------

-------
CD Info
-------
Title: Rockman EXE 15th Anniversary Arrange Best Track
Publisher: Suleputer (Capcom)
CD Catalog Number: CPCA-10416
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.99.5
Release Date: June 15th, 2016
Rip Release Date: June 16th, 2016
 

Encoded by Nigoli

[MP3] Rockman EXE Sound Box

---------------------------

[MP3] Rockman EXE Sound Box

---------------------------

-------
CD Info
-------
Title: Rockman EXE Sound Box
Publisher: Suleputer (Capcom)
CD Catalog Number: CPCA-10410~5
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.99.5
Release Date: June 15th, 2016
Rip Release Date: June 16th, 2016
 

Encoded by Nigoli

Rockman EXE Sound Box & Arrange Best Track ~ Unboxing

A Sound Box and finally an actual Arrange CD for the EXE Series has been released. There isn't too much to say for the Sound Box, it's simply just past releases (EXE1~3, EXE4&4.5&5, and EXE5DS&6 Complete Music Encyclopedia (Not at all!)) with an extra disc for Battle Chip GP and N1 Battle music. I have no idea why they wouldn't put Battle Chip Stadium's BGM, Transmission, EXE WS, or even a recomposed version of the Cell Phone games. Instead they lambed it not even trying to re-record things this time. The first disc of the Sound Box and onward thought they were older releases on my Audio CD dumping program. Not to mention the big change on the EXE5DS&6 disc has things reordered for the incomplete BGM for EXE5DS first, then EXE6 with an axed out Hakushaku -crossover ver.- from it's previous release because it was Bokura no Taiyou related. Konami must have the rights to that track because it states so inside the book of that older release perhaps?

 

All in all. If you have the older 3 releases. You aren't missing much and should save your money unless you really like the EXE Series enough to have it. I also made this a while back to go along with the older releases. The only thing you're missing out on with this release is Battle Chip GP and N1 Battle and that's really it. I haven't personally listened to the Arrange CD yet, but I'm excited for the treatment.

 

MP3 release coming up later today.

Saturday, July 26, 2014

Rockman EXE4~6 Card e-Reader+ Promotional Card Listing

In 2008, I was working on a complete listing for every card for EXE4~6 cards in an Excel document. I managed to finish 4. But with 5 and 6, I've only completed all promotional cards since they seemed more important to me at the time.

 

I've revised and relisted every promotional card to date and the location of each of them, for anyone that was still wanting to collect them and wanted any information about them. I left out effects for any Modification Cards from my spreadsheets with the exception of 4's Weapon Change card since it might not be obvious for the Card Title on the card itself, plus it takes up too much room with in-depth listings. Color styling is also in the form true to the way the actual card are with their titles and card background. Maybe some other day I'll get to releasing my listings for normal cards and effects.

 

-------------------------------------------

Rockman EXE4 Tournament Red Sun & Blue Moon

-------------------------------------------

Card NameLocation
GrandPrixPower GWorld Hobby Fair ~ Winter-Spring 2004
Rockman EXE4 Double Pack
Duo DWorld Hobby Fair ~ Summer 2004 (Prize Gift?)
#000 Weapon Change
Buster Shot = MiniBomb
KoroKoro Magazine ~ 02/2004

 

------------------------------------

Rockman EXE5 Team Of Blues & Colonel

------------------------------------

Card NameLocation
LeadersRaidWorld Hobby Fair Survival Netbattle 2005 Road to the Final 1st Stage (Winter)
LordOfChaosWorld Hobby Fair Survival Netbattle 2005 Road to the Final 2nd Stage (Summer)

 

NumberCard NameLocation
#001DreamVirusAnime Rockman EXE Stream OP Single "Be Somewhere"
#002GospelIto Yokado w/ Purchase of
Rockman EXE5 Team Of Colonel
#003SerenadeToys R' Us w/ Purchase of
Rockman EXE5 Team Of Colonel
#004ProtoSurvival Netbattle 2005 Road to Final 1st Stage (Winter)
Rockman EXE5 Team Of Colonel Value Pack
#005ForteGSProgress Chip Gate ~ Blues Version
Progress Chip Gate ~ Colonel Version
#006DuoRockman EXE5 Customize Card Master Guide
#007ForteXXRockman EXE5 Team Of Colonel Movie Edition
#008NebulaGrayRockman EXE5 Ultimate Navigation CHAOS Guide
#009Papa's Bug Fixing ProgramRockman EXE5 Official Perfect Guide (GBA Ver.)
#010Hikari SaitoSurvival Netbattle 2005 Road to Final 2nd Stage (Summer)
Rockman EXE5 Team Of Blues Value Pack
#XXXForteCrossRockmanRockman EXE Movie: Program of Light & Darkness
Rockman EXE Movie: Program of Light & Darkness DVD

 

------------------------------------

Rockman EXE6 Dennjou Greiga & Falzer

------------------------------------

Card NameLocation
DoubleBeastWorld Hobby Fair Survival Netbattle 2006 Winter & Spring
GreigaWorld Hobby Fair Survival Netbattle 2006 Summer
Falzer

 

NumberCard NameLocation
#XXXForteCrossRockmanRockman EXE Movie: Program of Light & Darkness
Rockman EXE Movie: Program of Light & Darkness DVD
#001PunkCoroCoro Issue March 2006 Mail In Order for Beast Operation
#002DarkRockmanToys R' Us purchase w/
Rockman EXE6 Dennojou Greiga or Dennojou Falzer
#003Soul Battler's CustomizeRockman EXE Series Official Secret Illustration Guide
#004Mejin's CustomizeSurvival Netbattle 2006 August ~ September Events
#005ForteBXRockman EXE6 Ultimate Navigation COMP Guide
#006DjangoWinter WHF 2006 "Crossover Battle 2" Participation Awards
#007HakushakuTakara Miboizu Hobby Festival
Survival Netbattle 2006 Spring
#008RockmanZeroIto Yokado purchase w/
Rockman EXE6 Dennojou Greiga or Dennojou Falzer
#009Cyber Beast GreigaRockman EXE Series Official Material Guide
#010Cyber Beast FalzerRockman EXE5DS&6 Complete Music Encyclopedia

Wednesday, December 11, 2013

Rockman EXE4 10th Anniversary

I'd hate to ruin any kind of original series stuff I've had posted since we did have a breakthrough with the PocketStation stuff last month. A breakthrough for me anyway. But it's only right since the time has come.

 

 

To start this story off. It took me quite some time to get into the EXE series. But when I did, I started needing to have something other than the PSX Rockman games to collect at the time. Since the first localized release. I hated waiting for those to come. Either bad typos or changes / removals, the delays were awful, especially for the second game. Until then, I started having to collect them in Japanese like I did with the PSX games. Up to this time, the games would release with one version. Until Battle Network Rockman EXE3 came along, it released in December, and in March a second version was slated for release. Before an announcement, many people wondered about these "extra" Giga Class Chips within plain 3. And a few people had found a Shadow Style within the game. Not to mention, with the Anime still shown during the time, and merchandising like the Card Game, and the Plug-In PET, it would release things called Lotto Numbers. Which are numbered codes within the game data to give out new prizes during each week or month to be released. 3 was supposed to the end the series I believe, correct me if I'm wrong. But sales were probably just good enough for a second version release, not to mention the merchandising again.

 

 

4 had been announced during the Summer of 2003, with smaller sprites / maps in over world view so they could show more on the screen. A simultaneous release for two versions, more merchandising and a new Anime would come as well to hype the game's release up with more and more news on the game every 2 weeks to a month of more CoroCoro Magazine info. I really loved the names of these versions though, it was something that must have stuck with a lot of people back then int the excitement for release.

 

 

12/09/2003:

This was when the ROM dumps came out. They released them while I was in school, I had my games on Preorder from NCS at the time. I had not known about backup / flash cartridges at the time so I had to use emulation if I wanted to view and play early. One of my good friends was with me, and I had gotten him into the series since a few of my other friends stopped playing at 2 and 3 so it was perfect. I was very excited about Full Synchro, it looked so cool. And Soul Unison was pretty neat over Style Changes, which was a nice change at the time. I thought it added more strategy to battles. And the BGM was glorious. The Title Screen Theme was on the Official Site at the time. Very excited though.

 

12/12/2003:
I will never forget that day. I remember I stayed home from my Junior year from High School, I couldn't even sleep the next day. Since I knew my copies of the game were coming in the mail. Usually shipment comes to them on Thursday, and I get my shipment from them the next day. I was playing Soldier of Fortune II Double Helix on the original Xbox on Live with some friends and family. I checked my status of where the package was while I waiting for the map to load, and it was delivered. Turned the Box off, went outside, got the package, and opened it. Everything was so cool about this. Both cartridges were colored, which was the best touch I thought. And most copies did come with Axess Series Battle Chips of MeteorRedSun and BlueMoonRay depending which version you bought. Hooked up the ol' GB Player, and it was wonderful. I think it was snowing that day too. So it was very fun. I would progress through my games like so since my Friends at school could play my other version, since they wouldn't be able to play it for half a yearish anyway.

 

I was kind of annoyed at the time by multi-playthroughs, it was a nuisance trying to keep up and make sure you've gotten every vital Upgrade or Chip. Not to mention, these games had a nasty habit back then of erasing save data, especially my Tournament Red Sun. And I needed to keep backups with my GameShark which a made a Action Replay V3 at the time. Half the time I would have to restart or do multiple attempts to get my save data back then. I just wish I knew about the Flash Carts and it's linkers back then so I could have avoided this.

 

 

Maybe it had something to do with game being huge in the end? Or maybe my hardware was dusty / faulty...

 

-Lotto Number (Anime, Books, Advanced PET, CD, etc)

-Card e-Reader+ (Kaizou System of Customization)

-Battle|Progress Chip / Beast Link Gate

(Operation Battle Mode [4&5], Team Battle, NDC Install [6], Chip Support)

-Rockman Zero 3 (Z Saber Mega Class Chip acquisition (4))

-Bokura no Taiyou (Cameo, Crossover Battle 1-2 (5&6))

 

This game would set the standard for years to come in terms of gameplay and the connectivity above for each future title. This game ended up being the best handheld Rockman ever to be sold in Japan, or probably worldwide. And the sales would die down after each year until they eventually stopped producing Action RPG Rockman titles in late 2009. With 2010, and there on never having another title again. I do have to say that I am disappointed by this. Especially since it was the best sold one for the handheld market. It's a shame that it's been so long, and that nothing has been done like a re-release / enhanced port anytime for this year. Yes, I would like a 3DS Cartridge of something like this. Make them single game carts, or split it into two cartridges for the whole series. Not Zero Collection bad, and definitely not a lackluster Virtual Console release. I actually favor this more than the SSR games, the 3D ruined the genre of these games, and it would get progressively worse until it wasn't interesting anymore. EXEOSS released as the final game counting each year. We did make it back to EXE though. I hope something happens with Capcom. Since this franchise never did them wrong, especially 10 years ago. And you might not like 4, while it might have been annoying for most people. Give it a try again, keep track of the things you collect in each playthrough. Especially without additions like the Kaizou System or Operation Battle Mode, this game is still fun to me. Some of these years have been a big part of my life next to the original series of games. And it's been a great 10 years if I say so myself.

Monday, March 18, 2013

Progress PET ~ Forte Cross Edition

New and unopened. Not really my priority for getting one, I figured I could try seeing if I could get one for my collection and I did. I don't have any interest to open the Box like the Link PET_EX Forte Version before it. I don't believe you can use Forte Cross with the PET, at least not at the start. I liked how Chip usage was backward compatible with Axess Series Chips. Around a month before EXE5 Team of Blues came out. Because the Progress PET could read Chip Names, they would reconfigure the contacts on the chips to show different results. This is how they were able to get a complete list of chips before EXE5 ToB even came out.

 

There were also odd instances of GrandPrixPower and Duo showing up for Chip Names. This could mean that they were probably meant to have them as Axess Series Battle Chips at one point and never did, at least on the Takara side of things since they might've forgot to remove them from the Chip listings on the LCD game. Something like Rockman EXE4.5 Real Operation will make the game freeze using these Chips, since the data in that game isn't actually there for it for the attacks. I'm sure it would probably work on 4.

Tuesday, November 13, 2012

"Hoarding" 101

Really??

How sad. To work so hard. For so little.

So much for the incomplete set of e-Reader Cards that the illegal dumping scene has, Eh?

 

You'll never get this Card at this rate.

Saturday, June 18, 2011

EXE5 GBA ToB Booklet Error | Blog Updates

Certainly an annoying thing when this game had released in 2004 before Team of Colonel GBA released in Japan. The Instruction Booklet had a screenshot of a menu selection for Link Cable or Wireless Adapter which became an unused feature. It's really odd because I remember wanting to use the Wireless function with Friends and bought a Wireless Adapter so we could play Wirelessly instead of doing stuff via Link Cable. I even bought another two Japanese ones just in case I thought this was an issue with Hardware. I also had the English Version of Zoku Bokura no Taiyou, so it wouldn't link up with my Japanese ToB no matter what I did.

 

There might have been problems earlier on having both Crossover Battle with Zoku Bokura no Taiyou and having the Wireless Communication with EXE5. Maybe because linking up in two different modes with the Progress Chip Gate also made things and issue. Maybe they wanted to remove the feature because they knew they'd make EXE5DS eventually.

 

I used to have codes made from my Friend, radikarudreamer. Which allowed the menu in the main game of EXE5 to be accessed. I still have them some where and once I find them I'll have to post them. It did, infact work with actual hardware. But the real problem was needing more than one Cheat Device in order to do such a thing entering the Client and Host Menus. We eventually just got sick of things from that point on and used Link Cable the old fashion way. Also, the Team of Colonel booklet does not have this error in there.


Summer Updates should be coming along of certain things from my collection of merchandise. Mainly CD rips (acquired some new ones recently for the more older published CDs that are pricey these days), interesting Book page scans or HQ Photos of Book pages, and probably Game Saves.

 

You might notice in the Game Save sections that I've added Game Boy Advance and Nintendo DS. My revision of the EXE4 Save I've finally completed this week, after it coming to a hault for almost more than 3 years I've finally finished it. There were some things I wasn't happy with on my first run through of the entire game that I wanted to correct. This save is especially a good one, since it has the actual Special Chip Transmission Cards used for GrandPrixPower G and Duo D that were given out at those Survival Netbattle Tournaments at the World Hobby Fair.

 

Saves that are Coming Soon status mean that I have the save done, it's just that I need to tinker with some things so they look more up to par with my standards. In progress means what it says it means. And Probably Never means I just don't care too much for it, and wouldn't expect anything so soon.


My wishes for the 3DS besides Dash 3 being decent are Rockman EXE3DS (some kind of EXE or new Series for 3DS that's Action RPG Rockman without any SSR, since Crossovers are getting stale. Return EXE, and don't make a not so great Collection where the screen isn't expanded). I also wouldn't mind the Wii U having some type of EXE game, it would be perfect for selecting Chips. Especially with a versus system some how if they could get another controller working with the system.

Saturday, May 22, 2010

Link PET_EX ~ Forte Version

And it was a hell of a lot cheaper than 10,249 x2. I'll probably put it next to my Twin Navi DX Edition box on my shelf. I really have no reason to open it as all my Navi Data Chips are all LV99/SP Status.

Tuesday, December 22, 2009

Quick Gallery Ver.2

Update 12/24/2009:

Got the new Camera. I went with 1600 x 1200 with the Photos because my Photobucket account is at it's maximum almost with the Bandwidth for the month. Sorry for the Blur in some of the shots. Getting used to this new one. I'll reshoot more of them later

 

Newly Added:

 Rideman

Reverse Rideman

First Page for Early Series sketch design

PETs


Got the Rockman EXE Official Complete Works book in the Mail today. I'll take a look at everything that's mostly new with this book. It has everything that Soundtrack CDs, Magazines, and past Books have had in it with more. Sorry for the Lower-Res Photo Snaps with fuzz, had to take these with a Cell Phone Camera. My Digital Camera died this past month, maybe I'll take some pictures on Friday once I get my newer Camera.

 

Cover / Inside Cover

 

Contents / List of Games

 

Early Series sketch design idea

 

Kaizou Card Illustrations Added to RMEXE Page / Clockman & Reverse Rideman

 

Hatman, Jamingman, & Rideman / Cache & Trojan Horse

 

Clockman, Cache, & Trojan Horse sketches

 

Some Anime Illutrations and Sketches

 

Kaizou Card Pack Covers / Special Kaizou Card Illustrations

 

CoroCoro Magazine Illustration / PET Types

 

Artwork

 

Manga Artwork & OCW Credits Art

 

Back Cover / Inside Back Cover

 

The Book is very good if you don't already own some of the previous Books, CDs, Cards, or Magazines. What's newly added are some of the Cell Phone Game Characters, some Modification Card Illustrations, Anime Illustrations, and Ultimate Navigation Guide Illustrations. It even shows some of the newer designed artwork for past games straight from the Operate Shooting Star Homepage. And like the other OCW Books for other Rockman Series, this one is enormous compared to the past EXE Books. It's definitely worth picking and great in any Collection.