Monday, June 28, 2010

[MP3] REMASTERED TRACKS ROCKMAN ZERO Mythos

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[MP3] REMASTERED TRACKS ROCKMAN ZERO Mythos

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CD Info
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Title: REMASTERED TRACKS ROCKMAN ZERO Mythos
Publisher: III (Inti Creates)
CD Catalog Number: INTIR-018
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: June 10th, 2010
Rip Release Date: June 27th, 2010

Encoded by Nigoli

 

Notes:

A newly released Remastered Tracks, and after half a decade! It's a lot like ZX Gigamix (which I don't own) in a sense, and has various arrangements to certain BGM for the Zero Series of games. It also has a new track for the Intro of the Rockman Zero Collection. They even went as far as releasing a Limited Box Set with every Remastered Tracks Rockman Zero 1~4 and Mythos. I probably won't end up going for it even though the Box did look nice when it first was announced. Besides, I already own all the special sleeves for most prints that came with RTRZ1~3, which don't come in the Limited Box. For a not so good port that could of been better I still say to this day in the same month after it's release, I'm passing it up without question.

Tuesday, June 15, 2010

[MP3 & 2SF] Rockman ZX & ZX Advent

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[2SF] Rockman ZX

[MP3] Rockman ZX

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Rip Info
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Title: Rockman ZX
Publisher: Capcom
Catalog Number: NTR-ARZJ-JPN
Encoding CMD Line: -V 3 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: July 6th, 2006
Rip Release Date: June 14th, 2010

Encoded by Nigoli

 

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[2SF] Rockman ZX Advent

[MP3] Rockman ZX Advent

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Rip Info
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Title: Rockman ZX Advent
Publisher: Capcom
Catalog Number: NTR-YZXJ-JPN
Encoding CMD Line: -V 3 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: July 12th, 2007
Rip Release Date: June 15th, 2010

Encoded by Nigoli

 

This makes things finally a full circle with DS Music rips, at least for now. These games were also a breath of fresh air after trying out the Zero Collection. And no, I don't own ZX Tunes, ZX Tunes, or ZX Gigamix still. I'll probably get em' down the road.

Tuesday, June 8, 2010

[MP3 & 2SF] Rockman Zero Collection

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[2SF] Rockman Zero Collection

[MP3] Rockman Zero Collection

part 1 | 2 | 3

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Rip Info
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Title: Rockman Zero Collection
Publisher: Capcom
Catalog Number: NTR-B6ZJ-JPN
Encoding CMD Line: -V 3 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: June 10th, 2010
Rip Release Date: June 8th, 2010

Encoded by Nigoli

 

Notes:

Like EXE OSS, uses GBA instruments on new hardware. The BGM is a lot more clearer than Rockman Zero 1~4 on a GBA, the only downside is certain instruments sound a little off or changed, and the BGM connection for 2 Player Mode in Zero 2 is completely gone from both the collection and Music data. The Music is probably the only thing I like out of the Collection. It's still just a real shame the Gameplay is the Original size from the GBA. The only thing that's new is the Intro, again, like OSS.

Tuesday, June 1, 2010

Why the Zero Collection Sucks

Update 3:

 Didn't take that long to do either. I imagine the game process would be even simpler if they recreated BGs. When it's side/top scrolling game play where the BG repeats with jumping it wouldn't be such hard work to expand the screen. And there's only that many BGs in throughout Z1~4 that don't repeat.

 

Update 2:

Logical is using the GBA Slot, and not using more Battery Power for useless touch screen artwork that's a big distraction. Logical is not having things like blood, voices, and whole features removed from the Original games. There must be something wrong if people aren't understanding and denying what's wrong with the compilation. Especially when the Artwork Screen is bigger than the gameplay screen. I also like having features untamed, the way the developers intended it to be. My only explanation is Capcom aren't the ones that made this Collection. Inti's English branch probably did, seeing as the release dates are all so close to each other. Every English Collection out there isn't much of an improvement. The Anniversary Collection has whole features gimped from the Complete Works games (aside from the reverse buttons on the GC Ver.), the X Collection is awfully slow and doesn't sound right. All in all, lazy port is still lazy.

 

Update:

It seems as if people are having a big issue over my opinions. I'm entitled to say whatever I please and do with my Blog. Deal with it, and leave the jealously rage behind you. It's just simply a poorly made compilation next to other games. Besides, people are only going to complain the very next week about everything I'm saying right now about it all. Right? I have a right though, just like people pissed all over SOS.


GBA game size resolution with annoying Artwork on the bottom, and nothing new (I can't really count Zero 3 Card e-Reader+ as I own all of them and used most of them on Z3). They really did a lazy job with this. Everyone can say what they want about EXEOSS. But at least that had some new things and fit the DS Screen size.

 

This really isn't any better than playing on the GBA Slot of the DS or even the GB Player. And my Modification Cards are all loaded fine on my Save RAM for Z3. I would of liked to play it just for the Screen Size expansion and more face buttons. Lame