Showing posts with label Zero Series. Show all posts
Showing posts with label Zero Series. Show all posts

Monday, May 20, 2013

Unlocking Minigames with a Battle Chip Gate in Rockman Zero 3

Back in the GBA era of Rockman games. There was a special feature only for the original Japanese versions of the games. Excluding Card e-Reader+ functionality, you could actually use a Rockman EXE Axess Battle Chip Gate to unlock certain Minigames as an alternative. This is good especially for the player that isn't too good at these types of games, or just wants to save some time with less playthroughs of the game.

 

Keep in mind, I've tested the localized copy of this game and I can definitely say it does not work. This only for the original game, I'm also sure there's more Battle Chips out there that could work with it. I honestly don't feel like taking out all my chips to test each minigame with it. Below are some of the ones I've used for my results. I may update the listing at a later time if I have anymore of an interest. Oh, and I already submitted this to GameFAQs. Thanks.

 

Minigame

Battle Chip

Fernir

MeteorRedSun

Leviathan

Counter2

BlueMoonRay

Harpuia

MeteorRedSun & BlueMoonRay

Phantom

MeteorRedSun & BlueMoonRay

Wednesday, May 4, 2011

[MP3] Rockman Zero Collection Soundtrack ~ résonnant vie

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[MP3] Rockman Zero Collection Soundtrack ~ résonnant vie

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CD Info
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Title: Rockman Zero Collection Soundtrack ~ résonnant vie
Publisher: III (Inti Creates)
CD Catalog Number: INTIR-021
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: April 21st, 2011
Rip Release Date: May 4th, 2011

Encoded by Nigoli

 

Notes:

Here we are again. Just when you thought it was done. Yet, another Arrangement for the Zero Series. Oddly enough it's not a part of the "REMASTERED TRACKS" line, and instead named after that Zero Collection and it's almost a year since Mythos released. I honestly haven't given this a listen to yet. And I'm quite tired of the Zero Series music, especially after a 6th arrange album. I only bought the CD since I had all the other ones. Not to mention naming it after the Zero Collection again (which really did nothing for me). I wouldn't mind seeing a different Rockman Series arranged personally. And I'm sure we will some time after Rockman DASH3's release on the Nintendo 3DS. I really think DASH Series and EXE Series could use arrangement work. Hopefully enough they don't decide to pull a 7th Arrange Album for a Zero Series for next year... (-_-)

Monday, June 28, 2010

[MP3] REMASTERED TRACKS ROCKMAN ZERO Mythos

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[MP3] REMASTERED TRACKS ROCKMAN ZERO Mythos

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CD Info
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Title: REMASTERED TRACKS ROCKMAN ZERO Mythos
Publisher: III (Inti Creates)
CD Catalog Number: INTIR-018
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: June 10th, 2010
Rip Release Date: June 27th, 2010

Encoded by Nigoli

 

Notes:

A newly released Remastered Tracks, and after half a decade! It's a lot like ZX Gigamix (which I don't own) in a sense, and has various arrangements to certain BGM for the Zero Series of games. It also has a new track for the Intro of the Rockman Zero Collection. They even went as far as releasing a Limited Box Set with every Remastered Tracks Rockman Zero 1~4 and Mythos. I probably won't end up going for it even though the Box did look nice when it first was announced. Besides, I already own all the special sleeves for most prints that came with RTRZ1~3, which don't come in the Limited Box. For a not so good port that could of been better I still say to this day in the same month after it's release, I'm passing it up without question.

Tuesday, June 8, 2010

[MP3 & 2SF] Rockman Zero Collection

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[2SF] Rockman Zero Collection

[MP3] Rockman Zero Collection

part 1 | 2 | 3

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Rip Info
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Title: Rockman Zero Collection
Publisher: Capcom
Catalog Number: NTR-B6ZJ-JPN
Encoding CMD Line: -V 3 %s %d -m s -h -p -c
Lame Version: LAME 3.98.4
Release Date: June 10th, 2010
Rip Release Date: June 8th, 2010

Encoded by Nigoli

 

Notes:

Like EXE OSS, uses GBA instruments on new hardware. The BGM is a lot more clearer than Rockman Zero 1~4 on a GBA, the only downside is certain instruments sound a little off or changed, and the BGM connection for 2 Player Mode in Zero 2 is completely gone from both the collection and Music data. The Music is probably the only thing I like out of the Collection. It's still just a real shame the Gameplay is the Original size from the GBA. The only thing that's new is the Intro, again, like OSS.

Tuesday, June 1, 2010

Why the Zero Collection Sucks

Update 3:

 Didn't take that long to do either. I imagine the game process would be even simpler if they recreated BGs. When it's side/top scrolling game play where the BG repeats with jumping it wouldn't be such hard work to expand the screen. And there's only that many BGs in throughout Z1~4 that don't repeat.

 

Update 2:

Logical is using the GBA Slot, and not using more Battery Power for useless touch screen artwork that's a big distraction. Logical is not having things like blood, voices, and whole features removed from the Original games. There must be something wrong if people aren't understanding and denying what's wrong with the compilation. Especially when the Artwork Screen is bigger than the gameplay screen. I also like having features untamed, the way the developers intended it to be. My only explanation is Capcom aren't the ones that made this Collection. Inti's English branch probably did, seeing as the release dates are all so close to each other. Every English Collection out there isn't much of an improvement. The Anniversary Collection has whole features gimped from the Complete Works games (aside from the reverse buttons on the GC Ver.), the X Collection is awfully slow and doesn't sound right. All in all, lazy port is still lazy.

 

Update:

It seems as if people are having a big issue over my opinions. I'm entitled to say whatever I please and do with my Blog. Deal with it, and leave the jealously rage behind you. It's just simply a poorly made compilation next to other games. Besides, people are only going to complain the very next week about everything I'm saying right now about it all. Right? I have a right though, just like people pissed all over SOS.


GBA game size resolution with annoying Artwork on the bottom, and nothing new (I can't really count Zero 3 Card e-Reader+ as I own all of them and used most of them on Z3). They really did a lazy job with this. Everyone can say what they want about EXEOSS. But at least that had some new things and fit the DS Screen size.

 

This really isn't any better than playing on the GBA Slot of the DS or even the GB Player. And my Modification Cards are all loaded fine on my Save RAM for Z3. I would of liked to play it just for the Screen Size expansion and more face buttons. Lame