Tuesday, March 2, 2010

Special Stage 1~3 Weapons

In upcoming Additional Content for Three Special Stages, players will be able to acquire weapons from Enker (Rockman World), Punk (Rockman World 3), and Ballade (Rockman World 4) from the GameBoy games. It's unknown if you can use these in the main game, but it's probably likely since I get the same error as I did with Forte trying to use these from a save and askes for Special Stage 1 data. 9 had a single Special Stage, but you could not acquire Fakeman's weapon. Below are some specs of their attacks and what they look like, assuming that's how it's all numbered setted for the SP Stages. I'm sure these stages will be just as exciting as Forte Mode is, not to mention how the new Endless Attack will be in 10.

 

 

Mirror Buster (Special Stage 1)

A weapon acquired from defeating Enker. A Shield that converts enemy fire into Mirror shots.

 

Screw Crusher (Special Stage 2)

A weapon acquired from defeating Punk. A Blade that can be thrown 3 at a time at enemies.

 

Ballade Cracker (Special Stage 3)

A weapon acquired from defeating Ballade. It'll explode on targets, walls, and can be thrown in any direction.

Forte Mode

 

New Title Screen upon Forte Mode being as long as you have Forte Mode active on the Console, along with the Third choice for Player Select screen.

 

Game Level and Stage Select. Forte's Stage Select mug has moving eyes, just like Rock.

 

Forte can access the Shop too upon using him through the chracter select screen in a New Game and talk to Reggae (Wily's pet Bird). The Music is great here too, it's basically Forte's Theme in an 8-Bit mellow variation. I also love the way Reggae's beak is, it reminds you of another three games Capcom produced.

 

Weapon and Item Select Menu. Just to show what's Manual and Auto, plus the cool colors Forte's has that are unique for his Menus like Rock and Blues. A full list of what which of these does, plus Forte's abilities is near the bottom.

 

 

 

Forte Buster makes it's return from Rockman & Forte, along with Gospel Boost.

 

Forte Buster

Fires Round Shots unlike Rock and Blues, and can fire in any direction like R&F but down. 4 bullets on the screen at once. You can't move while shooting, but can jump firing shots. You also can't charge like Blues.

Dashing

Again like R&F. You can Dash and even Dash Jump if you time it successfully. It's not as fast as in R&F though, and there's also no Double Jumping for Forte.

Gospel (Treble) Boost

You start out with this. Gospel will teleport in front of you, and you'll need to be touching with his sprite to transform into Forte Gospel. Just like R&F you can fire 3 way shots. You can fly around as long as you have the Weapon Energy for it.

Gospel (Treble) Item

An Item to purchase in the Shop. Just like Edddie, and gives an Item. Only gives 1 Item though per-spawn. Can have up to 3.

Gospel (Treble) Rescue

An Item to purchase in the Shop. Just like the way Beat acts, Gopsel will teleport to you once you fall into a pit and you'll be able to use Gospel's Boost Wings for a brief limited amount of time.

 

Forte can collect Weapons as well like Rock and Blues. It's definitely awesome to see what we'll get next month as Additional Content. I ended up using WiiRd Codes to make it work at first. Keep in mind if you do try using the code, save, and go back to it later. It won't work because the Forte Mode activation doesn't exist on the System. The same can be said for the three Special Weapons acquired from Special Stages 1~3.

Monday, March 1, 2010

Normal Playthrough Complete

I've played through the English Version of Rockman 10. It's a shame about the JPN Wii Version releasing a week later. It's a very spectacular game, just like 9 was. I like it even better than 9, even though it doesn't have the nostalgic factor 9 had when it was announced even though there's some pretty cool secrets abound in the game. The Level Design is very good. Some of the levels remind me of Rockman 6, how you could take alternate paths in certain levels. The Weapons take some getting used to, for some reason I keep wanting to equip the Laser Trident and Black Hole Bomb, maybe it's because I'm playing on the Wii. I'm looking forward playing on the 360 come the end of the month.

 

I still have to play through with Blues, and Hard Mode even though the ending is probably the same either way. Forte Mode, Endless Attack, and 3 Special Stages are due out in April listing in the game's Online Instructions for the American Shopping Channel. I'm really excited about the Forte. I just hope the Official Soundtrack will release soon.

Thursday, February 4, 2010

e-Capcom goodies for Preorder

- Partial Track List -

01 USUAL DAY

02 FUTURE WORLD

03 SUSPICION

04 GO TOGETHER

05 TITLE

06 MENU

07 STAGE SELECT

08 GAME START

09 KING OF BLADES ( BLADE MAN STAGE )

10 POLLUTED PUMP ( PUMP MAN STAGE )

11 DESERT COMMANDO ( COMMANDO MAN STAGE )

12 ABSOLUTE CHILL ( CHILL MAN STAGE )

13 CYBERSHEEP'S DREAM ( SHEEP MAN STAGE )

14 FIREBALL STRIKE ( STRIKE MAN STAGE )

15 NITRO SPIRIT ( NITRO MAN STAGE )

16 SOLAR INFERNO ( SOLAR MAN STAGE )

 

 

I've personally preordered the Rockman 10 Original Soundtrack for the Inti Bonus Disc Vol.1 (Bonus Item from e-Capcom), and the Rockman Series E-Can Cushion from e-Capcom. Expect my usual "elitist" extraction of the RM10OST+Inti Bonus Disc Vol.1, and also a photo review of the Cushion. I'm sure I'll get it pretty quickly too unlike my RM9OST order from Amazon... All seem to be slated for a late March release. However, they did say Rockman 10 would have an early March release. I'm hoping the actual game does release before the Original Soundtrack, last time with 9 it was such a let down to listen to the Music before the game came out.

 

I have some more posts in store in coming days/weeks. Some stuff I originally had planned for December that I could probably add onto now. I've just been really busy with other games and nabbing Pokemon Events on the general blog.