Monday, May 20, 2013

Unlocking Minigames with a Battle Chip Gate in Rockman Zero 3

Back in the GBA era of Rockman games. There was a special feature only for the original Japanese versions of the games. Excluding Card e-Reader+ functionality, you could actually use a Rockman EXE Axess Battle Chip Gate to unlock certain Minigames as an alternative. This is good especially for the player that isn't too good at these types of games, or just wants to save some time with less playthroughs of the game.

 

Keep in mind, I've tested the localized copy of this game and I can definitely say it does not work. This only for the original game, I'm also sure there's more Battle Chips out there that could work with it. I honestly don't feel like taking out all my chips to test each minigame with it. Below are some of the ones I've used for my results. I may update the listing at a later time if I have anymore of an interest. Oh, and I already submitted this to GameFAQs. Thanks.

 

Minigame

Battle Chip

Fernir

MeteorRedSun

Leviathan

Counter2

BlueMoonRay

Harpuia

MeteorRedSun & BlueMoonRay

Phantom

MeteorRedSun & BlueMoonRay

Monday, March 18, 2013

Progress PET ~ Forte Cross Edition

New and unopened. Not really my priority for getting one, I figured I could try seeing if I could get one for my collection and I did. I don't have any interest to open the Box like the Link PET_EX Forte Version before it. I don't believe you can use Forte Cross with the PET, at least not at the start. I liked how Chip usage was backward compatible with Axess Series Chips. Around a month before EXE5 Team of Blues came out. Because the Progress PET could read Chip Names, they would reconfigure the contacts on the chips to show different results. This is how they were able to get a complete list of chips before EXE5 ToB even came out.

 

There were also odd instances of GrandPrixPower and Duo showing up for Chip Names. This could mean that they were probably meant to have them as Axess Series Battle Chips at one point and never did, at least on the Takara side of things since they might've forgot to remove them from the Chip listings on the LCD game. Something like Rockman EXE4.5 Real Operation will make the game freeze using these Chips, since the data in that game isn't actually there for it for the attacks. I'm sure it would probably work on 4.

Tuesday, November 13, 2012

"Hoarding" 101

Really??

How sad. To work so hard. For so little.

So much for the incomplete set of e-Reader Cards that the illegal dumping scene has, Eh?

 

You'll never get this Card at this rate.

Saturday, September 29, 2012

[MP3] Rockman 25th Anniversary ~ ROCKCAN Sound E Can

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[MP3] Rockman 25 Anniversary ~ ROCKCAN Sound E Can

Mirror #1

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CD Info
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Title: Rockman 25th Anniversary ~ ROCKCAN Sound E Can
Publisher: Suleputer (Capcom)
CD Catalog Number: CPCA-10264~73 (TGCS-7232~41)
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.99.5
Release Date: September 19th, 2012
Rip Release Date: September 28th, 2012
 

Encoded by Nigoli

ROCKCAN Sound E Can Unboxing

 

I'll have to retake a shot of the front of the E-Can tomorrow. It's kind of a hard shot for me to get due to my old camera's settings. I also thought that the 1~6 release was better for the Famicom BGM, but still very nice if you don't own the older releases. MP3 release for the next post.