Wednesday, August 26, 2009

EXE OSS Release Date Confirmation

Update 11:43 PM EST:

Official Homepage Update too.


Famitsu recently updated their Site with a new Rockman EXE Operate Shooting Star Article confirming a November 12th, 2009 release date for 4190 Yen.

The Article also shows some Screenshots that's been seen before from CoroCoro and on the Official Homepage and also has Character Descriptions for Hikari Netto and Rockman (EXE Series).

Tuesday, June 30, 2009

Star Force 3 (U) Event Battle Card & Crown Data

Original Post:

SSR3 Event Battle Card & Crown Data

 

Credits:

Original Red Joker (J) Code: Under.Exe (Mui Mui)
Black Ace (U) & Red Joker (U) Conversion off Original Code / Removal Codes: Myself
Japanese Card Name Translations: Josuke Midori

 

Activation:

  • Go to Network Mode Button

  • Client / Child for Wireless Mode

  • Press A on any Empty Cell

  • Acquire Data Transmission

  • Turn Off or Exit Network Menu completely

  • Change Value on the Code to get other Data & Repeat Steps

 

-----------------------------
Black Ace (USA) CRBE 7AE1AAEC
-----------------------------
9216A088 00001869
0216A080 A8014901
0216A084 E0198001
0216A088 0000XXXX
D0000000 00000000


-----------------------------
Red Joker (USA) CRRE 78B0FB0B
-----------------------------
9216A0A8 00001869
0216A0A0 A8014901
0216A0A4 E0198001
0216A0A8 0000XXXX
D0000000 00000000


XXXX:
1234 - AcidIllegal (Mega Class)
3456 - MeteorOfCrimson (Giga Class)

AB01 - Blue Crown

BC02 - Silver Crown

CD03 - Gold Crown


----------------------------------------------
????/Event Battle Card Remover (Select Button)
----------------------------------------------
---------------
Black Ace (USA)
---------------
94000130 FFFB0000
220F90AC 00000000
220F90B0 00000000
D0000000 00000000


---------------
Red Joker (USA)
---------------
94000130 FFFB0000
220F90CC 00000000
220F90D0 00000000
D0000000 00000000

-------------
Crown Remover
-------------
---------------
Black Ace (USA)
---------------
120F99E2 00000000
220F99E4 00000000

---------------
Red Joker (USA)
---------------
120F9A02 00000000
220F9A04 00000000

Friday, April 24, 2009

Golden Cartridges on YJA

I'd like to apologize for not making a post for a while. I've just been busy with other games, nothing has been happening much with Rockman lately, and finally just dealing with stress in real life. I promise I'll make an attempt to post a little more often in the future.

 

Front / Back

A couple of months back, I've recently won one of those Golden Famicom Cartridges of Rockman 5 going around on Yahoo Japan Auctions just to see what these were all about once and for all. I didn't really collect any of the Famicom Cartridges of any of the Original Rockman games, so I figured I'd go for it. I've been also thinking about purchasing a Twin Famicom too. While it's not the Rockman 4 Golden Cartidge that's been rewarded to Boss Contest Winners or available for a large amount through Retail purchases at a certain Japanese Shop, I'm not even sure if a real Golden RM5 Cartridge exists.

 

Top / Bottom

Yes. These Cartidges are definitely not the real deal, as far as it goes with being exclusive. It's basically some sort of simple paint job. The Cartridge I won had some Green spots still appearing just like the Original Famicom Cart Rockman 5 had. I suppose the novelty is nice so it's like it's Gold. It's not that Shiny reflective Gold you usually see on the event / promotional Golden Famicom Carts or FDS Disks.

Friday, November 14, 2008

SSR3 Event Battle Card & Crown Data

Update 06/29/09:

 (U) Codes added.

 

Update 11/29:

Added Crown Data Activation. The Blue Crown is being given out Wirelessly at Wave Masters 2009 ~ Winter. You can pretty much change up AB~CD for the Values and put the different color Crowns in different positions where you want them. However, I'm assuming the Blue Crown is assigned to Position #1 (AB) for the actual Event Acquisition. It's also another assumption for the Silver and Gold Crowns later on. Hopefully someone can be seen with the actual Blue Crown on Wi-Fi after the days of the Event take place.

 

Credits:

Original Red Joker (J) Code: Under.Exe (Mui Mui)
Black Ace (J) & (U), Red Joker (U) Conversion off Original Code: Myself
Card Name Translations: Josuke Midori

 


Activation:

  • Go to Network Mode Button

  • Client / Child for Wireless Mode

  • Press A on any Empty Cell

  • Acquire Data Transmission

  • Turn Off or Exit Network Menu completely

  • Change Value on the Code to get other Data & Repeat Steps

 

-----------------------------
Black Ace (JPN) CRBJ 3C7543D4
-----------------------------
92161F14 00001869
02161F0C A8014901
02161F10 E0198001
02161F14 0000XXXX
D0000000 00000000


-----------------------------
Red Joker (JPN) CRRJ 8EE914D0
-----------------------------
92161F34 00001869
02161F2C A8014901
02161F30 E0198001
02161F34 0000XXXX
D0000000 00000000

 

-----------------------------
Black Ace (USA) CRBE 7AE1AAEC
-----------------------------
9216A088 00001869
0216A080 A8014901
0216A084 E0198001
0216A088 0000XXXX
D0000000 00000000


-----------------------------
Red Joker (USA) CRRE 78B0FB0B
-----------------------------
9216A0A8 00001869
0216A0A0 A8014901
0216A0A4 E0198001
0216A0A8 0000XXXX
D0000000 00000000


XXXX:
1234 - AcidIllegal (Mega Class)
3456 - MeteorOfCrimson (Giga Class)

AB01 - Blue Crown

BC02 - Silver Crown

CD03 - Gold Crown

 

This time around there's no Event Brothers. A Major letdown, it definitely seems out of place for the Final Game of the Series (At least that's what it seems like for beating it last night for Main Scenario Completion).

Wednesday, October 29, 2008

Nintendo Channel Demo (PA Addition)

A Program Advance is formed when you pick the right cards in the Custom Screen this time, rather than the EXE Series forming the Program Advance before the Round Starts. All 3 Battle Cards will turn White and merge into 1 Battle Card, like shown in the Camera Shots.

 

Cannon + Cannon + Cannon = ImpactCannon (240 HP)

 

Sword + WideSword + LongSword = GiantAxe (320 HP)

 

MiniGrenade + MiniGrenade + MiniGrenade = BigGrenade (60 HP)


Demo BGM Samples:

MediaFire

RapidShare

SendSpace

These include the Battle Theme, Win Theme, and Normal Boss Therme. They have some SE in the beginning, but it's good enough just to hear what they'll sound like.

 

Attacks

V1

Missle

10 HP

Axis Jet

25 HP

Sword

15x2 HP


The SSR3 Demo hit the Japanese Nintendo Channel this Wedensday. As you can see it hosts the demo on the Wii to your DS for Download.

 

Box Art & Demo Title Screen

 

The Turtorials as usual, you can now do Camera Side as an option instead of turning the Camera On / Off. There's new Sound Effects as well. The Wave Virus Battle Theme is also pretty catchy.

 

After the Virus Battle Turtorials, VS. SpadeMagnets

 

Shown after Result Screen

 

The game looks like it has potential, even though the Demo seemed a little repetitive like the previous games. It also stinks there's no Noise Change System to try in this particular Demo, hence why there's no Noise Gauge in any of my Camera Shots. This gives me something to look forward to after Rockman 9 and Castlevania: Order of Ecclesia at least.