Wednesday, November 6, 2013

PocketStation for PlayStation Vita ~ Pock Rock 1~6 Overview

 

Sony released PocketStation support for the PlayStation Vita after it's teaser video. The Rockman Complete Works games utilized this never released accessory overseas. We'll a look into the aspects of this functionality on the Vita for anyone wanting to see how this will be when it does release for non PS Plus subscribers. While I do own Rockman 1~6 on the original PlayStation, this is much easier for taking screenshots rather than using a PocketStation that wasn't backlit originally. Unfortunately you cannot take screen captures yet for PocketStation functionality. You actually can take screenshots, but you have to be out of the PocketStation home BIOS, and not in the Memory Card utility. Here's a preview of what this looks like in both it's frames. I'll be utilizing the normal boarder size though, since I do prefer over the Full when using it.

 

If you wanted to use old data from the PlayStation console. It's definitely possible to do this, using a Memory Card transfer cable and a PS3. You might need a spare Memory Card too, rather than a PocketStation for transfer since it might not work (I need to test this). Unfortunately, it's very picky trying to copy things, you have to use Memory Card 2 or other Memory Cards off different PlayStation titles you might have downloaded on to the Vita prior. Not only that, but PocketStation type data refuses to copy. So if you wanted to go through this route, you'll need to Save "セーブ", when a PocketStation is in Slot 1 with Pock Rock Data on there for each single Boss and Rockman this way you can get them on Pock Rock 1~6. Also make sure that Rockman 1~6 Save Data is on each PocketStation you're trying to do too to save time. You can load them up after copying them through Option "オプション", on Load "ロード", and through the Database too.

 

It plays extremely well, especially for more adult hands and fingers, compared to how it was originally. Here you can play different minigames (which are different for each title), gain new Robot Master Bosses, and level them up accordingly. for importing them into the main game titles with improved stats in Navi Mode. You can do this for Rockman and any Robot Master Bosses if you want an easier time or more challenging main bosses.

 

Once you've finished leveling whatever you were wanting to level up, you can use Load "ロード, from within the Database (1~3) or Dr. Right's Lab (4~6) to load it from the Pock Rock data. And once that's done, you can save the Rockman Save Data from the Database on any Enemy or Boss that isn't a PocketStation compatible type with a Memory Card icon (1~3) or Dr. Right's Lab menu for "セーブ" (4~6).

 

It's true to how it originally was, you won't have to burn through anymore CR2032 batteries anymore, or dealing a screen that's scratched up since the PocketStations you might have aren't new. Or you just might want to try it for a first time since you couldn't before. It's very good experience indeed, and I'm definitely pleased with it, especially being able to bring back my leveled Rock and Robot Masters from my old saves. You can check out the Game Save page if you want PS3 saves which has everything to LV99. I'll reupload them with PSP/V support some time soon. And I also wouldn't be surprised if PocketStation support gets updated in the future for PSOne Classic support.

Monday, May 20, 2013

Rockman Xover thoughts / My SR&SR+ drops (WIP)

I will admit. I'm one person that did not admire this game much in the past. But I did end up giving it a shot, and I can definitely say, it's not too bad for a social game. While it's not the best kind of Rockman game out there, there's definitely a lot to do in the game. I really like the card system, and leveling up cards to make the stats go up higher, and certain skills might need to be used with different armors in order achieve results from winning against some of those tougher Boss Battles.

 

Here are some SR and SR+ Battle Memories I've acquired. While it's not as cool as the Card e-Reader+ stuff in the EXE days. It's definitely nice to see the older series' as Cards, especially the original series. I bought Credits just so I could get Kalinka in an SR+ Gauge Event for the month. I'll have to update this more with my older SR/SR+ Cards I've acquired, I already had the SR Kalinka from Master Boss grinding. My referral code is in on the left side bar on the top of the DS game listings.

 

Unlocking Minigames with a Battle Chip Gate in Rockman Zero 3

Back in the GBA era of Rockman games. There was a special feature only for the original Japanese versions of the games. Excluding Card e-Reader+ functionality, you could actually use a Rockman EXE Axess Battle Chip Gate to unlock certain Minigames as an alternative. This is good especially for the player that isn't too good at these types of games, or just wants to save some time with less playthroughs of the game.

 

Keep in mind, I've tested the localized copy of this game and I can definitely say it does not work. This only for the original game, I'm also sure there's more Battle Chips out there that could work with it. I honestly don't feel like taking out all my chips to test each minigame with it. Below are some of the ones I've used for my results. I may update the listing at a later time if I have anymore of an interest. Oh, and I already submitted this to GameFAQs. Thanks.

 

Minigame

Battle Chip

Fernir

MeteorRedSun

Leviathan

Counter2

BlueMoonRay

Harpuia

MeteorRedSun & BlueMoonRay

Phantom

MeteorRedSun & BlueMoonRay

Monday, March 18, 2013

Progress PET ~ Forte Cross Edition

New and unopened. Not really my priority for getting one, I figured I could try seeing if I could get one for my collection and I did. I don't have any interest to open the Box like the Link PET_EX Forte Version before it. I don't believe you can use Forte Cross with the PET, at least not at the start. I liked how Chip usage was backward compatible with Axess Series Chips. Around a month before EXE5 Team of Blues came out. Because the Progress PET could read Chip Names, they would reconfigure the contacts on the chips to show different results. This is how they were able to get a complete list of chips before EXE5 ToB even came out.

 

There were also odd instances of GrandPrixPower and Duo showing up for Chip Names. This could mean that they were probably meant to have them as Axess Series Battle Chips at one point and never did, at least on the Takara side of things since they might've forgot to remove them from the Chip listings on the LCD game. Something like Rockman EXE4.5 Real Operation will make the game freeze using these Chips, since the data in that game isn't actually there for it for the attacks. I'm sure it would probably work on 4.

Tuesday, November 13, 2012

"Hoarding" 101

Really??

How sad. To work so hard. For so little.

So much for the incomplete set of e-Reader Cards that the illegal dumping scene has, Eh?

 

You'll never get this Card at this rate.