Friday, May 23, 2014

Hacks / Wishful Translating / Capcom USA laughs

There's a fair share of hacks and patches on the internet for ROMs. Especially for the Original series of the franchise.

The EXE series gets some attention with particular fun hacks that are pretty customizable. But they tend to lead off the focus of the original game. Mainly with localized versions people use. One of them which I refuse to name because I think it should not exist right now. As a solution to restore features that were removed from a localized release. Takes the Japanese game, and puts all the dialogue text from the tampered released, and sticks them on to the original game. I've heard lots of reports of bugs and glitches. Not to mention that it tries to restore features that are there, but call upon other means of using them like Chip Gates or Card e-Reader+.
 


I just cannot believe that people would go such lengths to avoid playing the original game for it's gutted content. And using the localized script just makes things much worse with all the name changes and story dialogue that's made-up for the patch. Not to mention any typos and gimped graphics they'd want back in.

I've said this to people a couple of times within this past decade. Wishful thinking. In a perfect world. I would absolutely love to see these games, with true translations.

*True Translations of all dialogue (maybe a smaller and less uglier font would do nicely for this)
*No localized terminology
*No gutted / changed content throughout the 6 games


I've never liked how Capcom USA has handled games from 2001 and onward. Multiple delays for games, botch ups with naming, canned releases.
 


It seemed like they went downhill with the localized release of Rockman X5 from I had experienced. With an occurance of two delays, and the way Bosses were named were just laughable to me. With the Japanese Boss names being so easy to transliterate into English, there's really no excuse. I was so happy at that point when I had bought the original release prior. I had my localized copy on Preorder so that I could understand the Story better, which I ended up just letting a Friend have. Since I already had the game.

Megaman Battle Network 2 was like this. Many delays, and I had not know about Game Boy in general being Region Free. And in the end, it was perfect just trading with myself or letting another friend borrow or have to play with.

But I think the one that certainly takes the cake is none other than the Megaman Anniversary Collection for GBA. This really looked awesome, and it's too bad that it never saw a release. After the mess that was the Anniversary Collection for home consoles with butchered Complete Works stuff. This was a collection of the Original series Game Boy games, with complete recoloring of the graphics with the sprites, backgrounds, etc. Again. I suppose it's not a perfect when it comes to good things with the branch and this particular franchise.

I'm not sure if we can count all the digital stuff, since they are two different things and were probably treated better in the long run. Rockman 9 and 10 were amazing to see after long since Rockman & Forte. I think they were primarily developed USA based first and foremost (?), even with it's releases. Megaman Universe might've been something good to be canceled since it didn't seem to do anything for me. And finally Rockman Dash 3, I really thought that should have been on a home console and not on the 3DS to begin with.

I consider myself going fully Japanese based due to the X5 problems. I had collected all the Japanese RCW games before X5's original release. The CW games were what I enjoyed as a Child through localized NES releases.

I also don't mean to offend anyone that happens to like the USA games. Where it might a case where you don't prefer the Japanese region, or if it's all you have. I suggest to enjoy it by all means. This is just what I've went through with some of my experiences concerning this branch and the franchise. As well as giving a second choice to the user. I really just wish they treated some of the past titles better being a consumer.

Friday, March 21, 2014

[MP3] Rockman X5 Sample

-----------------------

[MP3] Rockman X5 Sample

-----------------------

--------
Rip Info
--------
Title: Rockman X5 Sample
Publisher: Capcom
Catalog Number: ???
Encoding CMD Line: -V 0 %s %d -m s -h -p -c
Lame Version: LAME 3.99.5
Release Date: 2000
Rip Release Date: March 21st, 2014

Encoded & Compiled by Nigoli

 

Notes:

~Thanks to Protodude

(Sharing the dump of this rare gem)

Fading has been done manually with more cleaned up, better looping on tracks, and ending some tracks nicely just like Rockman X4's music. I also left out any leftover BGM from Rockman X4 to kill off duplicates to coincide with the CMG X1~6 and the newer Anniversary Box, even if there is some of that BGM on those releases, and even if the Stage Clear BGMs are used in this version of the game.

 

I've noted this as "Sample", since this seems like it's like the older game releases having a Sample version. Even though it doesn't say Sample anywhere on the Title Screen, and it was for public demo usage for people to play from what I remember.

 

I also followed the CMG X1~6 track naming to coincide with that release.

Tuesday, December 17, 2013

66% Off Gasha with Kalinka Xmas Bonus

Just a small heads up for anyone that's interested or currently playing Rockman Xover. Starting now, to the 25th. A 66% off Gasha for a one time usage will grant a new Kalinka battle memory that's Christmas themed. It has Cost 20 with C Boost B. Depending on how much Crest you put in, you'll get a certain amount from the table below. I definitely advise doing this for anyone just starting the game, or if they especially want a strong setup of Water cards. You can combine these battle memories and make them as strong as a DoubleSuperRare. It takes up the last amount of cards for the roulette, so it's a definite and not a random chance for this card.

 

Crest

Kalinka

1000

5

500

3

100

1